Klaus
First Post
If you equate Enchantment as imposing your will over your enemy, Wis makes sense.I would actually see Enchantment more as Cha and Illusion as Wis.
If you equate Enchantment as imposing your will over your enemy, Wis makes sense.I would actually see Enchantment more as Cha and Illusion as Wis.
Implement Mastery can be kind of weak. I've seen a number of Staff Wizards with 12 Con or ones who never get attacked, Wand Wizards who forget to use their Wand Power and DMs who make them decide to use it even when they'd still miss. In fact, Orb Wizards tend to be the only ones who ever really USE their class feature and have it do something.
Keep in mind, that you get 4 class features in just the first 10 levels of your character. Who knows how many more features you get at higher level. If they continue at the same rate, you'll have 12 class features as opposed to 1 with a normal Wizard at 30.
If the class feature is anywhere near as useful as one of the Wizard's normal class features, you're pretty much ahead of the game. And, frankly, ANY class feature has to be as good as the ability to get +3 to hit once an encounter.
As for Ritual Casting. Well, that one's subjective. I view it as worthless. But that's coming from playing 2 different home games as well as LFR in which the total number of Rituals cast by any players I've ever seen in the last 3 years is approximately....10.
I'm assuming they won't, given the preview article that said that nothing will change about any of the old classes at all except Wizards getting half damage on a miss with some of their encounter powers.
Well, the class features say that they "make you better at your school". And there are now a bunch of powers that have the Evocation descriptor. I'm going to go out on a limb here and say they give you special benefits when you use powers of your school.
So, basically this means adding pluses to hit, damage, or addon effects. Also, they seem to imply an increase in power to your class feature as you go up levels. Or at least additional class feature choices.
And the standard WOTC design principle is not to give people worthless bonuses so small that you'll forget them(although, I admit, they fail at this design principle sometimes). That makes the class features that you'll be gaining significant in some way....and only getting better than significant as you go up levels.
I don't know anyone who plays a wizard who doesn't go total control - a damage-dealing build is just not optimal compared to warlocks (who can also be contoller-y) or even clerics (ie compare Astral Storm to Meteor Swarm).
You're out of the loop. MM was errata'd to this version this month.Did everyone else miss this, or am I out of the loop?
Magic Missile does NOT have an Attack: INT vs. XXX line.
It just has a target, and a set damage 2/3/5 + Int.
MAGIC MISSILE IS AUTO-HIT AGAIN!!!!!!
You're out of the loop. MM was errata'd to this version this month.


(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.