Alaxk Knight of Galt
First Post
Essentials took a serious look at the 4E Design Paradigms and altered many of them.
What other 4E paradigms need to be examined?
Personally, I think ritual casting time and cost should be examined. The casting times don't relate to game mechanics very well. Casting times should be in game terms, not real life time. The "standard" casting times should be one round, one short rest, and one extended rest (with most falling into the one round or one short rest frame). I think it's okay for some rituals to break this mold with special cast times (like from sundown to sunrise, etc).
Ritual cost should also be examined. At high levels, the cost becomes an exercise in book keeping (let's see, I need to cash in this Astral Diamond to get 10 gp). At low levels, the cost is prohibited, making ritual casting and learning undesirable. Personally, I think the initial cost to learn the ritual should be the barrier. Once learned, allow X number of rituals to be cast per extended rest per tier (say 2 at heroic, 4 at paradigm, 6 at epic). Only rituals like enchant items would require expenditure of gold past the original purchase.
- Classes can have multiple roles and power sources
- The Power Structure was radically reworked
- The Tiered Feat system was scrapped
- The Magic Items got a rarity system to limit player access
What other 4E paradigms need to be examined?
Personally, I think ritual casting time and cost should be examined. The casting times don't relate to game mechanics very well. Casting times should be in game terms, not real life time. The "standard" casting times should be one round, one short rest, and one extended rest (with most falling into the one round or one short rest frame). I think it's okay for some rituals to break this mold with special cast times (like from sundown to sunrise, etc).
Ritual cost should also be examined. At high levels, the cost becomes an exercise in book keeping (let's see, I need to cash in this Astral Diamond to get 10 gp). At low levels, the cost is prohibited, making ritual casting and learning undesirable. Personally, I think the initial cost to learn the ritual should be the barrier. Once learned, allow X number of rituals to be cast per extended rest per tier (say 2 at heroic, 4 at paradigm, 6 at epic). Only rituals like enchant items would require expenditure of gold past the original purchase.