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Essentials and the future of D&D

Mercurius

Legend
(First, I'm not sure if this belongs in the 4E forum--it is about D&D but goes beyond the boundary of just 4E; moderators, feel free to move if you so desire--I won't be offended ;).

OK, so Essentials is not 4.5E--at least not in the same sense that 3.5E was to 3E--and it would seem that, given D&D Insider and this new line of products, Wizards of the Coast may be putting off a new edition for quite some time and may even forgo the old cycle of "new edition, glut, decline, new edition." So what do you see as the future of D&D? It should go without saying, but I'm talking mainly talking about the near-to-moderate future--say, the next five to ten years, although feel free to extrapolate beyond that (e.g. fully immersive Virtual Eberron in 30 years).

One prediction I would make is that the next "pseudo-edition" change will be a reprinting and mild-to-moderate revision of the core rule books. They will include any changes that come about through Essentials, errata, new formatting, art, and a general look to increase the appeal, sort of like the black and red books for 2E (which I thought were even less attractive than the hideous "neon blue" books, but that's beside the point). I would guess that we would see these in 2-3 years. They will not be a new edition of D&D, at least not newer than Essentials, in that they will not invalidate anything previously printed for 4E, but most people will buy them regardless. But of course they will inspire endless internet speculation and debate, and probably a new of the Edition Wars.

I also think we will see the trend continued of marketing D&D to a more mainstream audience through venues like Target. Let's face facts: the age of the FLGS is over. Certainly there will remain a few stores here and there, but by and large gamers buy their books online or in the big bookstores. Plus the decline of game stores has been exacerbated by their generally unpleasant atmosphere, especially to casual gamers (emphasis on "generally"; game store owners, I don't mean to offend and I am not necessarily talking about your store, but it shouldn't come as a surprise that the, ah, ambience of many game stores is quite off-putting to lots of folks, especially casual gamers).

I think we will see a 5E but its differences from 4E may be less marked by game mechanics than they are by reliance and use of technology. Not being a techy type, how that will look I have no idea but it will probably involve virtual game tables, easier ways to play online, maybe even something similar to World of Warcraft except guided by a DM. When it gets to this point, it will of course be something other than a table-top RPG. But, for better or worse (I say worse), this will likely be the future of RPGs and, once we Gen-Xers start dying off or leaving the hobby en masse--say, really starting in 20-30 years--tabletop RPGs will be no more than a fringe hobby. I wouldn't be surprised to see 5E still firmly based on the tabletop, but 6E being based on virtuality, thus making 5E the "Last Edition" of D&D as we know it. At that point WotC--or whoever owns D&D--will publish a commerative "Classic Edition" of D&D, which will be in book form. But most everything will be online and subscription based.

So here would be my timeline:

2012-13 - revised core rulebooks
2015ish - 5th edition
2020-2030 - rapid developments in virtual technology and aging of Gen-Xers leads to steep decline of tabletop RPGs.
2025ish - 6th edition - the first entirely non-paper D&D (perhaps to coincide with the 50th anniversary in 2024?).
2050 - the Singularity finally occurs and 95% of the population downloads into computers; a few stray luddites and old school gamers remain, clutching their dice bags into the grave.
 

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So here would be my timeline:

2012-13 - revised core rulebooks
2015ish - 5th edition
2020-2030 - rapid developments in virtual technology and aging of Gen-Xers leads to steep decline of tabletop RPGs.
2025ish - 6th edition - the first entirely non-paper D&D (perhaps to coincide with the 50th anniversary in 2024?).
2050 - the Singularity finally occurs and 95% of the population downloads into computers; a few stray luddites and old school gamers remain, clutching their dice bags into the grave.
Google will become self-aware around 2020. That will trigger the Singularity.

Well, unless the world ends in 2012.

Cheers, -- N
 

2020-2030 - rapid developments in virtual technology and aging of Gen-Xers leads to steep decline of tabletop RPGs.

Unless VR can be quickly manipulated by the GM I don't see that happening. Books becoming totally digital with Print on Demand options I can see. Plus you gotta push that out a good 20-30 years to deplete the GenXers.
 

How the fighter that uses daily powers and his non-essential budies are updated in print remains an open question.

I still hope for more of "computer support" for the table top game then a total takeover. (even if we are using some kind of machine(s) to play it).
 

I have a different take: within the next 10 years the world economy collapses, no one except the extremely wealthy and the government will have electricity, so recreation will have to be non-electronic. Pen-and-paper games will be the norm for rpgs.
 

Google will become self-aware around 2020. That will trigger the Singularity.

Well, unless the world ends in 2012.

Cheers, -- N

Or perhaps Google becomes self-aware on December 21st, 2012, as predicted in the Mayan Gogol Fuh.

Unless VR can be quickly manipulated by the GM I don't see that happening. Books becoming totally digital with Print on Demand options I can see. Plus you gotta push that out a good 20-30 years to deplete the GenXers.

Well that was what I was imagining: A MMO-type environment that is controllable by a human being (in this case, the DM). I would imagine some kind of text-to-image interface where the DM types "You see before you an endless forest with rolling hills in the distance," an image would be created based upon keywords. But again, I don't know computers beyond basics so I have no idea how/if/when that could work (I'll ask one of my players tonight).

How the fighter that uses daily powers and his non-essential budies are updated in print remains an open question.

I still hope for more of "computer support" for the table top game then a total takeover. (even if we are using some kind of machine(s) to play it).

Good question, re: the first. I would assume WotC would do research and see which one is most popular (I hope the non-daily version...I've never like martial characters with daily powers--it is too Crouching Tiger, Hidden Dragon).

As for the second, I agree with you. Machines will never replace imagination; if they do, we're screwed.
I have a different take: within the next 10 years the world economy collapses, no one except the extremely wealthy and the government will have electricity, so recreation will have to be non-electronic. Pen-and-paper games will be the norm for rpgs.

You might be right, Mr. Kunstler. While I don't think it will be that extreme, there is definitely going to be impact through peak-oil and the resulting economic breakdown. How that will affect RPGs I have no idea, but I can't say I'm opposed to candle-light D&D.
 

As Cavalier973 said, only more so. The world economy collapses, manufacturing becomes limited or nonexistent, most of humanity dies of wars, disease and starvation. Survivors learn to use sharp objects to defend themselves, and to make armor from old sheet metal (cars, stop signs) to protect their communities from raiders.

To relieve the stress of fighting for survival, they play a popular new game in which they pretend to live in a civilized, technological world in which the biggest danger is an accidental impact with an automobile. Rules arguments abound regarding the proper stats for an automobile; these conflicts are usually settled at swordpoint.
 

As Cavalier973 said, only more so. The world economy collapses, manufacturing becomes limited or nonexistent, most of humanity dies of wars, disease and starvation. Survivors learn to use sharp objects to defend themselves, and to make armor from old sheet metal (cars, stop signs) to protect their communities from raiders.

To relieve the stress of fighting for survival, they play a popular new game in which they pretend to live in a civilized, technological world in which the biggest danger is an accidental impact with an automobile. Rules arguments abound regarding the proper stats for an automobile; these conflicts are usually settled at swordpoint.


And they'll call it Cities & Computers.
 


Make-believe timelines are fun...

2010-2011 - Essentials does extremely well, 12 million copies over several printings are sold in Wal-Mart/Target/Toys'R'Us, but feedback from returning gamers indicate they were drawn in more by the Elmore cover and memories of the old edition than the new rules. No subsequent product manages to break 5k in sales.

2011 - WotC has two rounds of layoffs.

2012 - Hasbro responds by taking D&D in-house, publishes a prettied up version of B/E/C (no M/I) D&D in a mass market boxed set and keeps it as an evergreen product, ending all further support. Proving placement trumps marketing, it sits firmly in sales between Trouble and Sorry! for the next two decades. Some guy who never heard of D&D two years prior gets an award and a big raise.

2012 - WotC has two rounds of layoffs.

2013 - Capitalizing on his new-found fame, Frank Mentzer gets his own baking show on TFN.

2013 - WotC has two rounds of layoffs.

2014 - Pathfinder 2e drops the OGL, and the new edition moves away from swingy combat and resource management. It sells nearly ten thousand copies and becomes the dominant game on nearly two message boards, prompting Pathfinder fans to declare their 5th straight year of victories over D&D in the RPG market.

2014-2027 - Twenty-eight rounds of layoffs at WotC. At the end, the last two employees lay each other off, then start a wildly successful company selling collectible frosty beverages.

2028 - First round of layoffs at Blizzards of the Coast.

2033 - Following years of declining sales, a premium collector "50th anniversary set"* is released with actual paper books, dice, markers, a playmat, and something called a pencil. In the face of worldwide famines and the rise of the Violent Autonomous Gynarchy, nobody cares.

* 50th anniversary of the 12th printing Red Box, that is - an equally misnamed 50th anniversary set was also released in 2025.

2053 - The war is won, but the other side is completely wiped out. The final generation of human children in the ruins discover dice, pencils, books. Among the last written words left by humankind is the puzzling phrase "magec ring: form mad hermet, poshun: maybe invis?"


Tongue-removed-from-cheek: I think Essentials is going to be make-or-break time for the current crew in charge of the D&D brand. I don't think there is a timeline anymore.
 

Into the Woods

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