This seemed like a good place to update my
iGamer rant.
For your consideration, the iGamer suite of apps for the ipad/iPhone/iPod Touch:
The first app is “My Monster Manual”. You begin with a database of thousands of entries. Next, you choose which monsters you wish to have in your book. Illustrations, information regarding monster ecologies, world-specific information, and player character racial traits may be included if desired. Then, simply select “Order” and your Monster Manual is either printed and shipped to your door, or compiled in ePub format and delivered through e-mail.
Next, using the videoconferencing engine from FaceTime, we present “Dungeon Crawl”, the Virtual Tabletop for the rest of us. Dungeon Crawl presents a real-time three-dimensional interface, where your virtual miniature avatar or Minitar, is placed in a virtual world of the creator’s design. Dungeon Crawl is compatible with landscapes designed in Bryce, Vue, and associated rendering engines. Minitars may be imported from a host of compatible applications such as Poser and DAZ Studio and may be exported as avatars for use in Second Life. Dungeon Crawl has been optimized for use with Vuzix Augmented-Reality glasses and Emotiv Epoc neuroheadsets.
For those who wish to mix elements from their Dungeon Crawl sessions with their face-to-face campaigns, Minitar data may be exported into a proprietary format, for use with 3D molding technology featured in Desktop Factory. Minitars are then molded in plastic and shipped to your door.
Using the iBooks app, electronic files of out-of-print gaming books from Wizards of the Coast and participating third-party publishers, as well as digital magazines Dragon and Dungeon, are available for purchase.
New books will be released as apps, in the manner that Penguin Books is re-imagining their printed works as interactive experiences. In addition to traditional text, each app will include interactive graphics and video tutorials, as well as tools used to bookmark, annotate, and highlight. Social networking features such as message-boards, blogging, and chat rooms will be seamlessly integrated into each app.
Having explored social networking with Facebook and Tiny Adventures in 4e, WotC will next turn to Second Life. WotC will unveil their own “sim” featuring virtual tavern where gamers could meet, above a virtual dungeon that all could explore. Avatars representing various core races and monsters will be available for purchase, along with props for weapons, equipment, and so on. Members may purchase a virtual plot of land in a nearby village, to keep their belongings. Next door, in a virtual castle, gaming rooms are equipped with tables, chairs, dice, and whiteboards for sharing maps.