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Essentials Assassin
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<blockquote data-quote="Reaper Steve" data-source="post: 5379600" data-attributes="member: 51528"><p>I actually prefer the final version to the playtest one. I think the playtest version wasn't focused enough and it stepped all over the Rogue's toes.</p><p> </p><p>A Rogue relies on mobility, an assassin benefits from it. Removing most of the attack & move powers (Kukri charge, Unerring Shuriken) from the Assassin gave that space back to the Rogue. An Assassin shouldn't be bouncing off the walls or tumbling all over the place; they are first and foremost deadly killers, not acrobats. An Assassin needs to time his attack so that his target can't attack him back. He doesn't have the durability of a 'front-line striker' and he also doesn't have the mobility of a mobile striker. Of course, you need neither if you leave your opponent dead, and I think the final version did a better job capturing this.</p><p> </p><p>In my group, the playest assassin was a one-trick pony: unerring shuriken all the time--except the one time a monster engaged him and he did a quick swap to a hand crossbow to shoot & scoot.</p><p> </p><p>Interestingly, not only did they do away with those Assassin powers, but they did away with those weapons for them. I love both of those weapons, but I'm glad they dumped them from the Assassin; doing so gave them back to the Rogue. My only upset is that I think an Assassin with shuriken would be a great ninja!</p><p> </p><p>I don't like the guilds... it's a forced division. Like an earlier poster stated, it almost comes down to choosing between Garrote Strangle or Quick Shot. Would it be too much to let a character have both?</p><p> </p><p>I'm also perplexed as to why they let Assassins be proficient with light shields or why an Assassin player would want one. To me, Versatile weapons are the providence of the Assassin due to Quick Swap. Use a two-handed for extra damage while retaining the flexibility to draw a hand crossbow for Quick Shot, do a quick Unarmed Throw, or draw a dagger or bola, all for free... no need to stow the versatile weapon first.</p></blockquote><p></p>
[QUOTE="Reaper Steve, post: 5379600, member: 51528"] I actually prefer the final version to the playtest one. I think the playtest version wasn't focused enough and it stepped all over the Rogue's toes. A Rogue relies on mobility, an assassin benefits from it. Removing most of the attack & move powers (Kukri charge, Unerring Shuriken) from the Assassin gave that space back to the Rogue. An Assassin shouldn't be bouncing off the walls or tumbling all over the place; they are first and foremost deadly killers, not acrobats. An Assassin needs to time his attack so that his target can't attack him back. He doesn't have the durability of a 'front-line striker' and he also doesn't have the mobility of a mobile striker. Of course, you need neither if you leave your opponent dead, and I think the final version did a better job capturing this. In my group, the playest assassin was a one-trick pony: unerring shuriken all the time--except the one time a monster engaged him and he did a quick swap to a hand crossbow to shoot & scoot. Interestingly, not only did they do away with those Assassin powers, but they did away with those weapons for them. I love both of those weapons, but I'm glad they dumped them from the Assassin; doing so gave them back to the Rogue. My only upset is that I think an Assassin with shuriken would be a great ninja! I don't like the guilds... it's a forced division. Like an earlier poster stated, it almost comes down to choosing between Garrote Strangle or Quick Shot. Would it be too much to let a character have both? I'm also perplexed as to why they let Assassins be proficient with light shields or why an Assassin player would want one. To me, Versatile weapons are the providence of the Assassin due to Quick Swap. Use a two-handed for extra damage while retaining the flexibility to draw a hand crossbow for Quick Shot, do a quick Unarmed Throw, or draw a dagger or bola, all for free... no need to stow the versatile weapon first. [/QUOTE]
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