Heir Raktus
First Post
I saw the final version was supposed to be released in Dragon Issue #393... has anyone seen it yet to give an opinion?
Heh. The "judo throw" is now Dex +2 vs. Fortitude.I'm assuming it'll include updated stats for the noncombat uses for poisons, which in the article didn't detail any way to detect, resist, or disable the poisons.
Some folks did not like the at-will that rendered an enemy helpless. I did not like that the judo throw at-will targets AC but gets no proficiency to attack. I was surprised to find that my 6th level assassin could do 100+ damage in one round, making her the most damaging striker we've yet seen. So I don't think a reduction in damage output would be unwarranted.
Personally, I hope they expand on feats, or give some way to tie the existing shroud feats into the new assassin. The old feats are useless for us now.
Combat Throw only deals Dex damage, plus push 1 and knock prone.Does the assassin also keep the +1d6 damage/tier to weapon attacks? So it's [w] + [stat] + d8 + d6/tier? That's enough even on a d4 weapon. d4 + d8 + [Stat] on its own really isn't as it's only 2d6 - or a good two handed weapon held by a non-striker.
Yay on the throw. Weak damage (d6+ki focus) but decent accuracy (although nothing compared to the blowpipe). Situational - as it should be. Garotte's unchanged? - what did they do to javelin? (I'll download later).
They lost the 1d6 per tier on weapon attacks.
Instead, they get:
Deadly Strike, an at-will that does 1W + 1d8 (2W + 1d8 at 21st) which can be used as a melee basic.
I suspect they rewrote it as a power to add the following condition: it can only be used with a one-handed melee weapon.
At 11 they get Attack Finesse, which gives a +4 bonus to weapon damage rolls (+8 at 21st). So that's their scaling effect.
They cut down on the number of guild weapon trainings (3 each now), but you get all 3 at 1st level.
Spear charge is gone.
Unarmed throw only requires one hand free, has the implement keyword, and is Dex +2 vs. Fort. Now it's usable!