keterys
First Post
I disagree. The fiddly bits are the intricate interactions between Immediate Interrupt and its difference from Opportunity Attack and Immediate Reaction, etc etc etc. None of that is going away. How many times have I had to try to explain to someone that their Opportunity Action doesn't benefit from their bonus to Opportunity Attack rolls? How many 12 yr olds are going to successfully track marks, conditions, and effects by themselves in actual play?
Sure seems to me that a simplified fighter could dispel that confusion pretty easily.
Hell, I'd avoid immediate interrupts like the plague on simplified classes and monsters. Having to notice something that can potentially rewind time? Yeah, let's avoid that.
Now, I don't disagree that SOME of that can be mitigated by ditching most powers that apply effects that need tracking, getting rid of niggling subtleties of mechanics of classes like CC and CS on fighters, etc. That will HELP, but the fundamental complexity is in the application of the (already stated not to be changing) core of the rules.
It's really not hard to make the game a couple orders of magnitude less complex by just doing what I said. I'm not sure they'll actually do it, but if they make the powers _far_ more likely to have instantaneous effects (forced movement, damage, prone) than conditions you need to track, avoid immediates, and have standardized durations as much as possible, they'll be miles ahead of core 4e. I do think you'd need to change a few actual rules to really finish it off (like Readied actions), but eh, can't be perfect.
For example: The shaman would be a horrible Essentials class. In order for it to work, I think the spirit would have to become a summon instead of a conjuration, at a minimum, and even then... maybe just have it be an extension of the shaman itself, or ditch the spirit entirely. So... yeah, just don't be an Essentials class.
BECMI was pretty damn complicated if you considered it purely from the perspective of a high level wizard. So... don't do that
