chitzk0i
Explorer
I like feats that make meaningful impacts on gameplay.
I remember reading a statement by one of the devs saying something along these lines. 90% of pre-Essentials feats have small benefits, niche applications, or both. The devs were saying that newbies who look at a bunch of feats that barely do anything are not going to see the point of taking any of them.
So, OP: tell your DM that if your players make decisions solely for optimization reasons, then then they're already all taking the same 10 feats. Allowing Essentials will give them a larger pool of 'optimal' choices and they'll have room to make some picks for theme or roleplaying reasons.