TerraDave
5ever, or until 2024
Whether by accident or design, Essentials seems to take into account criticisms made by many 4E non-adapters (and I guess some 4E players as well). Specifically criticisms of the “you changed this too much and in the wrong way” variety.
Here’s an attempt at a list of things changed that may be a response to these criticisms:
-Several changes to make characters more different and less similar, including…
---An “EZ” class similar to past edition fighters
---Removal of “non-magical” dailies
---More variation across/within class powers
-De-emphasis on rituals (well, there removal actually) and moving some of these effects back into powers and class abilities
-(Following from above) Making things that seem like magic into magic, probably done by a person who can do magic
-Giving DMs more control over magic items
-Restoring flavour text (not keyed to a check) in monster descriptions
-Reemphasis on core classes and races
-Additional assorted “retro” touches (a charm person type power, rangers that can use “magic”, paladin/cavaliers…)
I would distinguish these changes from more convetional rules updates in response to in-play experience or just making things simpler for newbies (though there is some overlap).
Here’s an attempt at a list of things changed that may be a response to these criticisms:
-Several changes to make characters more different and less similar, including…
---An “EZ” class similar to past edition fighters
---Removal of “non-magical” dailies
---More variation across/within class powers
-De-emphasis on rituals (well, there removal actually) and moving some of these effects back into powers and class abilities
-(Following from above) Making things that seem like magic into magic, probably done by a person who can do magic
-Giving DMs more control over magic items
-Restoring flavour text (not keyed to a check) in monster descriptions
-Reemphasis on core classes and races
-Additional assorted “retro” touches (a charm person type power, rangers that can use “magic”, paladin/cavaliers…)
I would distinguish these changes from more convetional rules updates in response to in-play experience or just making things simpler for newbies (though there is some overlap).