I was thinking the same but wondered what others thought.that could be quite overpowered considering the masteries... especially tome of readiness... (although picking up MM as a feature doesn´t sound wrong)
I was thinking the same but wondered what others thought.that could be quite overpowered considering the masteries... especially tome of readiness... (although picking up MM as a feature doesn´t sound wrong)
Maybe. So far the new classes don't looks more powerful. However, they FEEL more like a 2e class than the rest of the classes in 4e so far. They feel slightly more flavorful(Wizards who specialize in Evocation as opposed to "I use a wand"). Given their complete compatibility with old powers, the new Wizard certainly seems like the one I'd play if given the choice.
They also appear to get Encounter powers as well as Dailies in their spell books, 3 at-will powers at first level(given, one of them HAS to be magic missile), and a class feature we don't know what it does. It also gains new class features as it goes up levels which the old Wizard doesn't.
It does seem better.
Once again, I'm not saying that Essentials is going to make the new classes mandatory. However, I do think that after they come out, there might be a couple "Why would you take the Great Weapon Fighter? The Scourge gets the same bonus at first level and gets another bonus to hit at 11 and 21. And it still gets all the same power choices as the Great Weapon Fighter." conversations.
Maybe. So far the new classes don't looks more powerful. However, they FEEL more like a 2e class than the rest of the classes in 4e so far. They feel slightly more flavorful(Wizards who specialize in Evocation as opposed to "I use a wand"). Given their complete compatibility with old powers, the new Wizard certainly seems like the one I'd play if given the choice.
They also appear to get Encounter powers as well as Dailies in their spell books, 3 at-will powers at first level(given, one of them HAS to be magic missile), and a class feature we don't know what it does. It also gains new class features as it goes up levels which the old Wizard doesn't.
It does seem better.
Once again, I'm not saying that Essentials is going to make the new classes mandatory. However, I do think that after they come out, there might be a couple "Why would you take the Great Weapon Fighter? The Scourge gets the same bonus at first level and gets another bonus to hit at 11 and 21. And it still gets all the same power choices as the Great Weapon Fighter." conversations.
I wouldn't. But, then again, I know that Essentials is fully compatible, because they've said it a number of times.
When 4e was announced it was "said" that the difference between 4e and 3e would be significant but definitely NOT as significant a difference as the change between 2e and 3e (I was there, heard it said live, even had a pamphlet with such assertions printed on them. I think we can now agree its a sugnificantly and to some a shockingly different game.
To each their own. As I said, not gonna re-fight the edition wars. You are right because you say you are. I am right because I know I am! See what I mean? Thats the de-evolution of any constructive conversation about gaming or game editions.
If we can't agree on that then the discussion ends and we all move along in mutual respect and understanding.
Their level 1 specialty or domain abilities? I expect those will be the equivalent of most level 1 unique class features. So instead of Staff Mastery, we get Enchantment Mastery.
Hate to quote myself but I guess the discussion (or my part in it) ends here. Have a nice day.
Umm you're still maiing a lot of jumps in logic, and ignoring the fact that the core rules of the game are not changing.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.