new model as i understand it from the preview = something i like and have been wanting! 
a) i don't like -some- magic items being an entitlement (there are just certain items that i think should feel like a reward and defining moments rather than "It's published and i can make it, therefore i have it" (though, in my last campaign, no one actually took enchant item so it hasn't been a big issue, but it was one i was worried about being an eventuality). i like magic item creation and makes for a good staple concept, just it was way too open ended as originally written.
b) not all magic items of the same tier, no matter how you try and define it, will ever be equal. some are just simply better than others
anyway, long story short, the preview is full of win as far as I'm concerned.

a) i don't like -some- magic items being an entitlement (there are just certain items that i think should feel like a reward and defining moments rather than "It's published and i can make it, therefore i have it" (though, in my last campaign, no one actually took enchant item so it hasn't been a big issue, but it was one i was worried about being an eventuality). i like magic item creation and makes for a good staple concept, just it was way too open ended as originally written.
b) not all magic items of the same tier, no matter how you try and define it, will ever be equal. some are just simply better than others
anyway, long story short, the preview is full of win as far as I'm concerned.