Essentials Multiclass/Interop Rules in April


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I understand the desire to put dailies on a thief or slayer (in turn for giving up one of their simplistic +1 to hit or damage class feature). I personally don't have that desire. I made a thief to get away from dailies I never used. I'm all for more options though and these feats probably SHOULD have been in the core Essentials books.

But my question is, will they make Paragon Multiclassing not suck?
 

I don't remember an article I've been anticipating more than this one. WotC has said that they've done significant testing* on new multi-classing options, and I'm really excited to see the results. Multi-classing is my only real complaint in 4E. I want better** rules for it.


* This is not a direct quote. I can't remember the exact phrasing, so please refrain from ripping me for it.
** Better to me, at least. I'm not happy with MC or Hybrid rules. I know there are people who are completely satisfied with them.
 

To be honest, I wouldn't bet on pre-essentials classes getting access to stances and essentials martial classes getting dailies. At most the feats might give you access to the odd feature, possibly forgoing something else but I wouldn't expect much.
 

The cleaned up warlord article contained some information that might have been easily missed:

I am hoping that there will be rules to mix and match a few class features between class sub-builds (ie Wizard and Mage). I'm not totally sure that will be included in what is mentioned in the above quote. It could just mean multiclass feats when it says "ways to gain some of the class features". Either way, I'll be looking forward to reading this article.

I just hope they don't go overboard on the number of feats you get. If a wizard has to spend 5 feats to get all the features of a mage I think that would show that the Mage has more overall features than a wizard. From the top of my head, the mage gets magic missile as a cantrip, a school (which gets more features as they level) and the ability to switch out encounter powers daily. THe wizard gets Ritual Casting, an encounter power utility (mastery) and... i think that's it.

I guess what I'm saying is that I do not think the Mage schools should be more than one feat. If you have to spend a feat for each level of school then that would prove to me that eClasses are meant to be more powerful and I do not like that.
 

A simple solution would be getting rid of adept, acolyte power and only have a single power that enables a power swaps. And Paragon multiclassing a similar feat to hybrid talent. And maybe an action point feature. I was hoping, PHB 3 used the opportunity to remake it. With PHB 1, spending 4 feats was ok. Now i must say 2 feats are a fair deal.
 

Ideally, I hope you can swap out the encounter abilities such as power strike for other encounter powers. Because I really want to make a character that uses an essential class chassis with Dark Sun themes.
 

I guess what I'm saying is that I do not think the Mage schools should be more than one feat.

You seriously think getting a bonus to a skill, two features (like ignoring fire resistance for example - or ignoring all resistance) and something else is worth one feat? That is pretty ludicrous actually. I can't see any Wizard worth his salt not taking that feat for the life of me (Evoker would be especially popular).

Also there is nothing overpowered about the Mage vs. Wizard - regardless of how many feats it takes to get the respective benefits.
 

Aegeri said:
You seriously think getting a bonus to a skill, two features (like ignoring fire resistance for example - or ignoring all resistance) and something else is worth one feat? That is pretty ludicrous actually. I can't see any Wizard worth his salt not taking that feat for the life of me (Evoker would be especially popular).

Also there is nothing overpowered about the Mage vs. Wizard - regardless of how many feats it takes to get the respective benefits.

Why play A wizard and spend 5 feats to get all the Mage benefits when you can play a Mage and spend 2 feats to get all the wizard benefits?
 

Why play A wizard and spend 5 feats to get all the Mage benefits when you can play a Mage and spend 2 feats to get all the wizard benefits?

How do you know they'll be able to get all the Wizard's benefits? In fact the Wizard in CC might be updated and get some of the mage features anyway - probably magic missile for free (who knows at this stage). In any event, if you think 1 feat will give you everything a mage does then that is hideously overpowered. It is just very unlikely to happen.
 

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