Essentials Paladin (Sentinel) is up


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Paladins are good guys again? This totally rawks.

That is so much better than "generic fanatics". That just seems banal. "Hi, I'm the dedicated war champion and death-or-glory fanatic of Momasboi, god of dancing in floral meadows." ... "Oh, yeah? Well I'm the dedicated war champion and death-or-glory fanatic of Vix Sen, goddess of backstabbery and running away at the first sign of trouble."

The description in the preview is what a Paladin is supposed to be all about. He's not just a warrior who happens to belong to a religion. He's the shining exemplar of all that is upright and virtuous. A hero.
 

Essentials is what 4e has been all along. The difference is almost entirely in presentation and restriction of options.

I don't know. The fighter and rogue are really different. The Wizard and Cleric are more-or-less the same.

I do feel like it's just better designed. Which I suppose isn't shocking given they've had practice.
 

I don't know. The fighter and rogue are really different.

They're less different than you think. For example Cleaving Assault is just Cleave presented in a different manner, and Power Strike/Backstab combined with stances/tricks are normal Encounter powers. Really, the only thing that's changed is the absence of Daily powers, which isn't all that weird given that Psionic classes (other than Monk) don't have Encounter powers.
 

Essentials is what 4e has been all along. The difference is almost entirely in presentation and restriction of options.

I disagree. While you are right that there are many similarities*, I think that Essentials classes "feel" much more like the classes of old editions. Hence my comment earlier. I think it would have been better to start there, and then expand the classes later on, to what we know as the core 4e classes.

*while indeed the new stances+encounter powers=old powers to a certain degree, it doesnt paint an accurate picture of it all.
 

Let's not derail this with a 4E vs essentials argument. Enoough threads out there for that.

Anyone have any idea how many virtures are going to be out there? Clerics got earth on DDI a few days back. So at least one or two more.

It is a pretty thin preview, unfortunately, it seems to me. Only two powers. Didn't the Knight and SLayer do a lot more? I seemed to remember that.
 

I think that Essentials classes "feel" much more like the classes of old editions.

Which is a result of their presentation. They were designed to evoke that feeling while diverging very little from the mechanics of their base class. It was a marketing ploy, the efficacy of which is proved by your positive response.
 


Let's not derail this with a 4E vs essentials argument. Enoough threads out there for that.

Anyone have any idea how many virtures are going to be out there? Clerics got earth on DDI a few days back. So at least one or two more.

It is a pretty thin preview, unfortunately, it seems to me. Only two powers. Didn't the Knight and SLayer do a lot more? I seemed to remember that.
Nah. A few powers, some of the class features, and the table with proficiencies, surges, etc. seems to be the standard approach. Pity, cause I'd really like to see the Cavalier's punishment mechanic.

As to the preview itself, it looks interesting, and I'm wondering how it'll hold up to the post-DP Paladin, with his multiple marking mechanics and automatic punishment at range.
 

IMHO, Essentials is D&D 3.9. And this is not a bad thing. Seems that some players prefer a little step back (not saying that either Essentials or 'standard' is better).
 

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