AbdulAlhazred
Legend
I really don't get this whole 1/turn SA. I can't see how this will ever be balanced with existing striker bonuses. Rogues in general already have PLENTY of damage output. I'm a little disappointed by the further devaluation of Stealth as a combat tactic too. The whole point of the 2d6 SA was it was supposed to be a bit harder to get. OK, now Ambush Trick makes it close to guaranteed AND you can do it multiple times per round? That might be OK for the Thief depending on how his other sources of damage scale, but the 1/round doesn't seem to make ANY sense to me WRT the existing rogue builds.