TerraDave
5ever, or until 2024
One of the stated goals of the essentials lines is to be a gateway for new players into 4E.
Looking at the previews, I have started to wonder, which new players. See, I thought 2008 4E was focused on new new players , as in players who never played D&D. Some of that focus, like the virtual tabletop, didn’t work out. But the streamlined presentation, uniform power structure and emphasis on “kewl powers”, presentation of standard builds (and the user friendly character builder) and the general fact that they were willing to go after sacred cows for playability all seemed to be geared for new players. Or I mean new new players.
Now, these essentials classes may be even easier, or some of them may be. But the much more conspicuous change is how retro they are. (ie 3.9)Like they are trying to make 4E compatible material that is more appealing to people who have or did play pre 2008 D&D: New old players
Not that there is anything wrong with that. And you can try to do both, I guess.
Discuss.
Looking at the previews, I have started to wonder, which new players. See, I thought 2008 4E was focused on new new players , as in players who never played D&D. Some of that focus, like the virtual tabletop, didn’t work out. But the streamlined presentation, uniform power structure and emphasis on “kewl powers”, presentation of standard builds (and the user friendly character builder) and the general fact that they were willing to go after sacred cows for playability all seemed to be geared for new players. Or I mean new new players.
Now, these essentials classes may be even easier, or some of them may be. But the much more conspicuous change is how retro they are. (ie 3.9)Like they are trying to make 4E compatible material that is more appealing to people who have or did play pre 2008 D&D: New old players
Not that there is anything wrong with that. And you can try to do both, I guess.
Discuss.