The box screams "Give me to kids!"
The rules we've seen scream "We're sorry lapsed players!"
Aye. What confuses me about it is that they're selectively giving up for some types of classes the features that have made 4e so much more accessible to the new new players (including kids), IME.4e was already pretty well set to apeal to new players. I've actually seen the phenomenon, if you can get a kid who, at most, has maybe played a few on-line games to try 4e, they get it right away. If you get a jaded old gamer to try it, they're like "Oh, this isn't really D&D."
Not at all. In fact, it's the opposite. The new generation seems to handle the rules that are out now just fine. Their parents don't. I honestly think the original 4e rules are more accessible to kids and that the Essentials appear to be re-mapping unintuitive and clunky D&Disms back onto the rules.If the original red box appealed to kids ( some of YOU guys) why wouldn't this red box be able to the same thing _especially_ if it harkens to rules you enjoyed 30 years ago, some of you as children?
New generation can't handle it or what?
I heard they were marketing Essentials toward deaf, dumb, and blind kids.New generation can't handle it or what?
I heard they were marketing Essentials toward deaf, dumb, and blind kids.
I honestly think the original 4e rules are more accessible to kids and that the Essentials appear to be re-mapping unintuitive and clunky D&Disms back onto the rules.
I don't think that's going to stop the kids from enjoying a very cool looking product that they can actually afford, but I do think it's a strange attempt to kill two birds with one stone when those two birds are of wildly different physiology and are rapidly flying in opposite directions.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.