Eternal Dungeon
There has always been the dungeon. You don't know anything else. The first level is the first thing you remember. Perhaps there was a story to your life, a family, a clan, a nation but that is lost in these tunnels.
There are three facts you know for sure:
Killing the dungeon's denizens gives you power.
Somewhere in this monster-filled death-trap are answers.
Never split up the party.
DM's Notes:
I think I'd run this so that as the players gained levels they would pick from a hat. The pieces of papers in the hat would say what the PC could remember. Slowly, as the party gained levels, they would remember who they were, where they came from and why they must get home.
Slowly but surely the PC's world would get created as the dungeon gained a backstory.
There has always been the dungeon. You don't know anything else. The first level is the first thing you remember. Perhaps there was a story to your life, a family, a clan, a nation but that is lost in these tunnels.
There are three facts you know for sure:
Killing the dungeon's denizens gives you power.
Somewhere in this monster-filled death-trap are answers.
Never split up the party.
DM's Notes:
I think I'd run this so that as the players gained levels they would pick from a hat. The pieces of papers in the hat would say what the PC could remember. Slowly, as the party gained levels, they would remember who they were, where they came from and why they must get home.
Slowly but surely the PC's world would get created as the dungeon gained a backstory.