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General Tabletop Discussion
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Evasion and Vehicle Collisions
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<blockquote data-quote="Kmart Kommando" data-source="post: 3773413" data-attributes="member: 39915"><p>call it falling damage, and make him tumble his way out of damage rather than Evading an otherwise ridiculous act. make it reflex save to avoid hitting anything solid, and Tumble DC15 to lower damage by 1d6, and 1d6 less per 5 over 15. Use 1d6 for first 10mph, 3d6 at 20, 6d6 at 30 10d6 at 40,15d6 at 50, etc.. 100mph = liquefied? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> </p><p>I'm assuming it's d20 Modern and not d20 Matrix, right? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f60e.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":cool:" title="Cool :cool:" data-smilie="6"data-shortname=":cool:" /> </p><p></p><p>Only John McClane can jump out of a speeding car onto pavement and survive unscathed. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Kmart Kommando, post: 3773413, member: 39915"] call it falling damage, and make him tumble his way out of damage rather than Evading an otherwise ridiculous act. make it reflex save to avoid hitting anything solid, and Tumble DC15 to lower damage by 1d6, and 1d6 less per 5 over 15. Use 1d6 for first 10mph, 3d6 at 20, 6d6 at 30 10d6 at 40,15d6 at 50, etc.. 100mph = liquefied? ;) I'm assuming it's d20 Modern and not d20 Matrix, right? :cool: Only John McClane can jump out of a speeding car onto pavement and survive unscathed. ;) [/QUOTE]
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