Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
Playing the Game
Play by Post
Living Worlds
Living 4th Edition
Even Newer(er) Tavern Thread: The Hanged Man
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Tenchuu" data-source="post: 5741494" data-attributes="member: 85539"><p>[ooc]Halleck L10 Update Completed. next level, first PP eva! Please don't kill me, GM.[/ooc]</p><p></p><p>[sblock=Note to other Players: Bravura]</p><p> Halleck has the <strong>Bravura Presence</strong>:</p><p> <span style="color: Wheat">When an ally who can see you spends an action point                                       to take an extra  action and uses   the        action    to      make    an         attack,     the        ally   can       choose to     take      advantage  of   this       feature       before        the    attack        roll.       If the ally       chooses    to  do    so     and    the   attack     hits,    the        ally  can         either   make  a      basic     attack  or      take   a  move         action    after      the     attack as  a       free       action. If     the          attack  misses,      the    ally      grants     combat         advantage    to  all            enemies   until  the      end   of  his   or     her    next      turn.</span></p><p><span style="color: Wheat">  </span></p><p><span style="color: Wheat"></span>Melee characters might also want to save their AP until I hit  with <a href="http://www.wizards.com/dndinsider/compendium/power.aspx?id=10129" target="_blank">Withering Courage</a>, so they can double dip on the +5 damage bonus.  </p><p> [/sblock][sblock=Note to other Players: If you miss on something REALLY important]</p><p>  Halleck has daily power <span style="color: DimGray"><strong>Unintended Feint</strong></span>:</p><p>  <span style="color: Wheat">If you miss an attack, and you are within five squares of Halleck, you can use my daily power to reroll the attack with CA. </span></p><p><span style="color: Wheat">  </span></p><p><span style="color: Wheat"></span>But, since it's a daily, please use wisely. Also, please throw up a big OOC message so I don't miss the fact that you used it. </p><p>[/sblock][sblock=Action Block, Mini-Stats]</p><p>       [sblock=Action Block]</p><p>  <strong>Minor: N/A</strong></p><p> <strong>Move:</strong> Shift to U12 (<span style="color: Lime">+1 to AC / Ref</span>)</p><p> <strong>Standard: </strong><span style="color: Green">Vicious Mockery</span>  </p><ul> <li data-xf-list-type="ul">Target1: Abomination</li> <li data-xf-list-type="ul">Attack1: <a href="http://invisiblecastle.com/roller/view/3266694/" target="_blank">1d20+13=26</a>  vs Will</li> <li data-xf-list-type="ul">Damage: <a href="http://invisiblecastle.com/roller/view/3266694/" target="_blank">1d6+7=11</a> psychic damage</li> <li data-xf-list-type="ul">Effect:  target takes a -2 penalty to attack rolls until the end of your next turn</li> </ul><p>[sblock=ignore]Brash Assault</p><p> </p><ul> <li data-xf-list-type="ul">Target: Dwarf</li> <li data-xf-list-type="ul">Attack: <a href="http://invisiblecastle.com/roller/view/3252809/" target="_blank">1d20+15=16</a> +2(CA)=18 Miss</li> <li data-xf-list-type="ul">Damage: 1d8+8=0</li> <li data-xf-list-type="ul">Effect:                                  Against   the  target         of     this       exploit,  you      gain a             bonus     to                    defenses                              equal  to       your               Charisma              modifier      (+5)         until    the      start        of      your                  next                turn          (due       to         Feat).     The            target    can          make a          melee          basic                attack               against               you      as  a      free             action       and    has         combat                    advantage         for          the              attack.  If             the     target      makes                           this          attack,       an  ally      of    your               choice                   within 5                  squares    of    the             target      can                make a       basic              attack                  against        the         target as          a         free           action   and         has                  combat                 advantage      for   the                 attack.</li> </ul><p></p><ul> <li data-xf-list-type="ul">Dwarf MBA on Halleck: <a href="http://invisiblecastle.com/roller/view/3252810/" target="_blank">1d20+16=35</a> hit for <a href="http://invisiblecastle.com/roller/view/3252810/" target="_blank">1d12+8=16</a></li> </ul><p></p><ul> <li data-xf-list-type="ul">Skalisss MBA: <a href="http://invisiblecastle.com/roller/view/3252813/" target="_blank">1d20+16=24</a> +2CA=26 hits for <a href="http://invisiblecastle.com/roller/view/3252813/" target="_blank">1d8+12=13+5 from Heric Effort = 18</a></li> </ul><p><span style="color: Magenta"><strong>REMOVE WITH NEXT BRASH ASSAULT</strong></span>[/sblock]</p><p> [/sblock][sblock=Halleck Stat block]<a href="http://l4w.wikia.com/wiki/PC:Ambrose_Halleck_%28Tenchuu%29" target="_blank"><strong>Viscount  Ambrose Halleck</strong></a> - <em>Male Half-Elf                    Hybrid Warlord/Bard 10</em></p><p>           <strong>Initiative:</strong> +5,<strong> Passive Perception:</strong> 17, <strong>Passive                         Insight:</strong> 19</p><p>       <strong><u></u></strong></p><p><strong><u>Defenses:</u></strong></p><p>           <strong>AC:</strong> 27, <strong>Fort:</strong> 22, <strong>Reflex:</strong> 19, <strong>Will:</strong> 24                        --  <strong>Speed:</strong> 5 (-1 Pen from armor)</p><p>           </p><p>           <strong><u>Vitality:</u></strong></p><p>           <strong>HP:</strong> <span style="color: Lime">70/70</span>, <strong>THP: </strong><span style="color: Lime">0/14</span> <strong>Bloodied:</strong> 35, <strong>Surge                       Value:</strong> 17, <strong>Surges    left:</strong> 9/9</p><p>           <strong>Action Points:</strong> 0<span style="color: LightBlue">/1</span>, <strong>Second Wind:</strong> not used</p><p>           <strong><u>Languages:</u></strong></p><p>           Common, Elven, Goblin</p><p>           <u><strong></strong></u></p><p><u><strong>Basic Attacks</strong></u>:</p><p>           <img src="http://www.enworld.org/forum/images/smilies/bm.gif"  class="smilie" loading="lazy" alt=":bmelee:" title="Basic Melee    :bmelee:" data-shortname=":bmelee:" /> <strong>Basic                         Melee Attack:</strong> +15 vs AC - Harmonic  Spellblade     Longsword 1d8+8</p><p>           <img src="http://www.enworld.org/forum/images/smilies/r.gif"  class="smilie" loading="lazy" alt=":ranged:" title="Ranged    :ranged:" data-shortname=":ranged:" /> <strong>Ranged                         Basic Attack:</strong> N/A</p><p>           </p><p>     <strong><u>Properties:</u></strong></p><p>     <span style="color: Plum"><strong>On Shift:</strong> +1 to AC/REF</span></p><p><span style="color: Plum"><strong>On Second Wind:</strong> If bloodied, you can spend 2 healing surges</span></p><p><span style="color: Plum"></span>Superior Fortitude Feat: <strong><span style="color: Plum">resist 3 to ongoing damage</span></strong><span style="color: Plum"></span></p><p><span style="color: Plum"></span>Superior Will Feat: <span style="color: Plum">If dazed or stunned, you <strong>make a saving throw at the start of your turn</strong> to end the effect, even if it does not normally end with a saving through (IE, TENT)</span></p><p><span style="color: Plum"></span></p><p>           <strong><u>Powers:</u></strong></p><p><strong><span style="color: Green">At-Will:</span></strong><span style="color: Green"> Brash                             Assault, Vicious Mockery, Cloak of the Walking    Wounded      Second Wind, Boot of the Fencing Master shift, </span></p><p>           <span style="color: red"><strong>Encounter:</strong> Righteous Brand, Inspiring                                                                    Word,  Majestic Word,       Shout          of           Triumph, Diabolic          Stratagem,               Withering             Courage,                 Divine   Challenge,      Battlefront         Shift,  Boots of      the                        Fencing  Master        Enc, Benefactor Armor  Enc,  Recoil           Shield  Knockdown               Immediate      Reaction</span></p><p>           <span style="color: gray"><strong>Daily:</strong> Stirring Shout, Stand                                  the          Fallen, Heroic         Effort,      Song of Discord, Canon    of               Avoidance,  Unintended Feint, Harmonic                   Spellblade   Boon, Benefactor   Armor Daily,</span></p><p> <span style="color: gray"></span></p><p><span style="color: gray"></span><u><strong>Weapons</strong>:</u></p><p>      Harmonic Spellblade Longsword +1</p><p>         </p><p> <u><strong>Skills</strong>:</u></p><p>      Acrobatics +4, Arcana +5, Athletics +12, Bluff +11, Diplomacy +19,                                        Dungeoneering +7, Endurance +11, Heal     +11,         History     +5,         Insight     +9,                Intimidate  +15,        Nature +7,     Perception   +7,       Religion      +5,      Stealth     +4,                  Streetwise +11,   Thievery  +4</p><p>         </p><p>         [/sblock][sblock=Halleck's Log][sblock=Mark of Trogdor]</p><p>     1. <span style="color: green">Thorkelson</span>, a bald, tattooed man,                                        entered the hangman's tavern and    recruits         Halleck     and       Vimak     for  a       job.             Thorkelson,       needed some       protection  at    the       docks,     but         apparently      had      some        sinister    other       motive,       since he  used      drinks       from  the    bar     to     drug            Halleck and       Vimak.   </p><p> </p><p> 2. Wake up in the middle of a fight, being helped by strangers. Give the bandits a beating, </p><p> </p><p> 3. Get approached by the bandit leaders, who have two girls that look                                  exactly like that one we want. The real   girl    is           revealed,     and          natural,  a     fight   breaks    out.   After   we       smash the   goons,    their           leader,  Hank    the   Tank   comes  out.      And,   eventually, Hank      gets      killed. </p><p> </p><p> 4. Get the real mission: deliver Lerrick to brother Buchta, so he can                             remove the mark of Trogdor from her forehead.   The      mark    is    in           indicator      to all that Lerrick   has   been    chosen   to  be       sacrificed  to       the dragon          Bosch. Your    quest as   of  now  is  to     provide safe     passage        for  Lerrick    to       brother   Buchta so   that    he  can  perform      the   ritual.      This   includes    taking  <span style="color: Green"><strong>her to the portal, traveling thought it, and then taking her from the portal to brother Buchta's place of residence. </strong></span></p><p>     </p><p> 5. Delivered Lerrick, performed the ritual, saved the day. However,         discovered an evil dragon named Bosch who wears a necklace which  makes        him a juggernaut. Halleck carries a shield which should  counter   this      effect. Adventurers now must stop the dragon.</p><p> [/sblock][sblock=Trogdor 1.5]1. Wait at Tavern.</p><p> 2. Fight in tavern vs statues.</p><p>3. Kick Statue butt. </p><p>[/sblock]1. Wait at Tavern.</p><p> </p><p>        [/sblock]</p><p>     [/sblock]</p></blockquote><p></p>
[QUOTE="Tenchuu, post: 5741494, member: 85539"] [ooc]Halleck L10 Update Completed. next level, first PP eva! Please don't kill me, GM.[/ooc] [sblock=Note to other Players: Bravura] Halleck has the [B]Bravura Presence[/B]: [COLOR=Wheat]When an ally who can see you spends an action point to take an extra action and uses the action to make an attack, the ally can choose to take advantage of this feature before the attack roll. If the ally chooses to do so and the attack hits, the ally can either make a basic attack or take a move action after the attack as a free action. If the attack misses, the ally grants combat advantage to all enemies until the end of his or her next turn. [/COLOR]Melee characters might also want to save their AP until I hit with [URL="http://www.wizards.com/dndinsider/compendium/power.aspx?id=10129"]Withering Courage[/URL], so they can double dip on the +5 damage bonus. [/sblock][sblock=Note to other Players: If you miss on something REALLY important] Halleck has daily power [COLOR=DimGray][B]Unintended Feint[/B][/COLOR]: [COLOR=Wheat]If you miss an attack, and you are within five squares of Halleck, you can use my daily power to reroll the attack with CA. [/COLOR]But, since it's a daily, please use wisely. Also, please throw up a big OOC message so I don't miss the fact that you used it. [/sblock][sblock=Action Block, Mini-Stats] [sblock=Action Block] [B]Minor: N/A[/B] [B]Move:[/B] Shift to U12 ([COLOR=Lime]+1 to AC / Ref[/COLOR]) [B]Standard: [/B][COLOR=Green]Vicious Mockery[/COLOR] [LIST] [*]Target1: Abomination [*]Attack1: [URL="http://invisiblecastle.com/roller/view/3266694/"]1d20+13=26[/URL] vs Will [*]Damage: [URL="http://invisiblecastle.com/roller/view/3266694/"]1d6+7=11[/URL] psychic damage [*]Effect: target takes a -2 penalty to attack rolls until the end of your next turn [/LIST] [sblock=ignore]Brash Assault [LIST] [*]Target: Dwarf [*]Attack: [URL="http://invisiblecastle.com/roller/view/3252809/"]1d20+15=16[/URL] +2(CA)=18 Miss [*]Damage: 1d8+8=0 [*]Effect: Against the target of this exploit, you gain a bonus to defenses equal to your Charisma modifier (+5) until the start of your next turn (due to Feat). The target can make a melee basic attack against you as a free action and has combat advantage for the attack. If the target makes this attack, an ally of your choice within 5 squares of the target can make a basic attack against the target as a free action and has combat advantage for the attack. [/LIST] [LIST] [*]Dwarf MBA on Halleck: [URL="http://invisiblecastle.com/roller/view/3252810/"]1d20+16=35[/URL] hit for [URL="http://invisiblecastle.com/roller/view/3252810/"]1d12+8=16[/URL] [/LIST] [LIST] [*]Skalisss MBA: [URL="http://invisiblecastle.com/roller/view/3252813/"]1d20+16=24[/URL] +2CA=26 hits for [URL="http://invisiblecastle.com/roller/view/3252813/"]1d8+12=13+5 from Heric Effort = 18[/URL] [/LIST] [COLOR=Magenta][B]REMOVE WITH NEXT BRASH ASSAULT[/B][/COLOR][/sblock] [/sblock][sblock=Halleck Stat block][URL="http://l4w.wikia.com/wiki/PC:Ambrose_Halleck_%28Tenchuu%29"][B]Viscount Ambrose Halleck[/B][/URL] - [I]Male Half-Elf Hybrid Warlord/Bard 10[/I] [B]Initiative:[/B] +5,[B] Passive Perception:[/B] 17, [B]Passive Insight:[/B] 19 [B][U] Defenses:[/U][/B] [B]AC:[/B] 27, [B]Fort:[/B] 22, [B]Reflex:[/B] 19, [B]Will:[/B] 24 -- [B]Speed:[/B] 5 (-1 Pen from armor) [B][U]Vitality:[/U][/B] [B]HP:[/B] [COLOR=Lime]70/70[/COLOR], [B]THP: [/B][COLOR=Lime]0/14[/COLOR] [B]Bloodied:[/B] 35, [B]Surge Value:[/B] 17, [B]Surges left:[/B] 9/9 [B]Action Points:[/B] 0[COLOR=LightBlue]/1[/COLOR], [B]Second Wind:[/B] not used [B][U]Languages:[/U][/B] Common, Elven, Goblin [U][B] Basic Attacks[/B][/U]: :bmelee: [B]Basic Melee Attack:[/B] +15 vs AC - Harmonic Spellblade Longsword 1d8+8 :ranged: [B]Ranged Basic Attack:[/B] N/A [B][U]Properties:[/U][/B] [COLOR=Plum][B]On Shift:[/B] +1 to AC/REF [B]On Second Wind:[/B] If bloodied, you can spend 2 healing surges [/COLOR]Superior Fortitude Feat: [B][COLOR=Plum]resist 3 to ongoing damage[/COLOR][/B][COLOR=Plum] [/COLOR]Superior Will Feat: [COLOR=Plum]If dazed or stunned, you [B]make a saving throw at the start of your turn[/B] to end the effect, even if it does not normally end with a saving through (IE, TENT) [/COLOR] [B][U]Powers:[/U] [COLOR=Green]At-Will:[/COLOR][/B][COLOR=Green] Brash Assault, Vicious Mockery, Cloak of the Walking Wounded Second Wind, Boot of the Fencing Master shift, [/COLOR] [COLOR=red][B]Encounter:[/B] Righteous Brand, Inspiring Word, Majestic Word, Shout of Triumph, Diabolic Stratagem, Withering Courage, Divine Challenge, Battlefront Shift, Boots of the Fencing Master Enc, Benefactor Armor Enc, Recoil Shield Knockdown Immediate Reaction[/COLOR] [COLOR=gray][B]Daily:[/B] Stirring Shout, Stand the Fallen, Heroic Effort, Song of Discord, Canon of Avoidance, Unintended Feint, Harmonic Spellblade Boon, Benefactor Armor Daily, [/COLOR][U][B]Weapons[/B]:[/U] Harmonic Spellblade Longsword +1 [U][B]Skills[/B]:[/U] Acrobatics +4, Arcana +5, Athletics +12, Bluff +11, Diplomacy +19, Dungeoneering +7, Endurance +11, Heal +11, History +5, Insight +9, Intimidate +15, Nature +7, Perception +7, Religion +5, Stealth +4, Streetwise +11, Thievery +4 [/sblock][sblock=Halleck's Log][sblock=Mark of Trogdor] 1. [COLOR=green]Thorkelson[/COLOR], a bald, tattooed man, entered the hangman's tavern and recruits Halleck and Vimak for a job. Thorkelson, needed some protection at the docks, but apparently had some sinister other motive, since he used drinks from the bar to drug Halleck and Vimak. 2. Wake up in the middle of a fight, being helped by strangers. Give the bandits a beating, 3. Get approached by the bandit leaders, who have two girls that look exactly like that one we want. The real girl is revealed, and natural, a fight breaks out. After we smash the goons, their leader, Hank the Tank comes out. And, eventually, Hank gets killed. 4. Get the real mission: deliver Lerrick to brother Buchta, so he can remove the mark of Trogdor from her forehead. The mark is in indicator to all that Lerrick has been chosen to be sacrificed to the dragon Bosch. Your quest as of now is to provide safe passage for Lerrick to brother Buchta so that he can perform the ritual. This includes taking [COLOR=Green][B]her to the portal, traveling thought it, and then taking her from the portal to brother Buchta's place of residence. [/B][/COLOR] 5. Delivered Lerrick, performed the ritual, saved the day. However, discovered an evil dragon named Bosch who wears a necklace which makes him a juggernaut. Halleck carries a shield which should counter this effect. Adventurers now must stop the dragon. [/sblock][sblock=Trogdor 1.5]1. Wait at Tavern. 2. Fight in tavern vs statues. 3. Kick Statue butt. [/sblock]1. Wait at Tavern. [/sblock] [/sblock] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Play by Post
Living Worlds
Living 4th Edition
Even Newer(er) Tavern Thread: The Hanged Man
Top