Playing one of the published modules and out to rescue the slaves. We are using the pre-gen characters from KotS, currently 5th level: Tiefling Taclord, Halfling Rogue, Dwarf Fighter, Human Cleric, Elf Wizard, Dragonborn Paladin.
Finished large series of fights and pretty much used all resources (no Dailies, no Action Points, and very low on surges - some of us with none!). We find the slaves, but the guards are way too much for us in our current condition. We had already had an extended rest for the day, so it was time to withraw and prepare.
Random encounter with some ettercaps on the way home and we unload as best we can in the circumstances and it goes well enough for us.
Now, fully rested, and a couple of potions of healing later, we set off to the final showdown and to rescue the slaves. On the way we have some random encounter with (type unknown) nasties and are surprised. Looks straightforward to us and so we universally agree to not use APs or Dailies but to save them for the final showdown. The grin from the DM when he determined the random encounter should have been fair warning.
Next thing we know, following a couple of rounds of significantongoing damage, the dwarf fighter is making death saves and suddenly we are needing to throw the the whole box of dice at them in order to retrieve a dire situation. Dailies, APs, daily magic items, Second Winds, and healing surges start to be consumed rapidly.
Finally the adventurers triumph, but their plans for the day are in tatters.....
Most of this was the result of a lousy night with the dice. The PCs routinely failed to roll better than 3 or 4 (numerous natural 1s), with only an occasional foray into double digits. Many, many failed saving throws.
Note: the xps gained were the largest for the session, indicating the toughness of the fight.
Finished large series of fights and pretty much used all resources (no Dailies, no Action Points, and very low on surges - some of us with none!). We find the slaves, but the guards are way too much for us in our current condition. We had already had an extended rest for the day, so it was time to withraw and prepare.
Random encounter with some ettercaps on the way home and we unload as best we can in the circumstances and it goes well enough for us.
Now, fully rested, and a couple of potions of healing later, we set off to the final showdown and to rescue the slaves. On the way we have some random encounter with (type unknown) nasties and are surprised. Looks straightforward to us and so we universally agree to not use APs or Dailies but to save them for the final showdown. The grin from the DM when he determined the random encounter should have been fair warning.
Next thing we know, following a couple of rounds of significantongoing damage, the dwarf fighter is making death saves and suddenly we are needing to throw the the whole box of dice at them in order to retrieve a dire situation. Dailies, APs, daily magic items, Second Winds, and healing surges start to be consumed rapidly.
Finally the adventurers triumph, but their plans for the day are in tatters.....
Most of this was the result of a lousy night with the dice. The PCs routinely failed to roll better than 3 or 4 (numerous natural 1s), with only an occasional foray into double digits. Many, many failed saving throws.
Note: the xps gained were the largest for the session, indicating the toughness of the fight.