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Ever had that one player who's just on a different wavelength?
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<blockquote data-quote="TBoarder" data-source="post: 209480" data-attributes="member: 272"><p>What you described here really has nothing to do with roleplaying though. The first part, the listen check, could easily be considered "over-description" by some players, especially if it comes out of the blue as something you haven't done with this person before. </p><p></p><p>The second part, where you tell the player to tell you what kind of traps they're looking for would drive me <em>nuts</em> as a player. If I'm playing as a Rogue, I don't want it to appear as though my personal knowledge of traps is going to have any effect whatsoever with my character's search. By asking what kind of trap, that's exactly what you're implying as a DM. The better way to handle this, in my opinion, is to physically describe the trap, and allow the player to play off of that, <em>if they want to</em>. This is different from the above listen check scenario in that your description has an actual effect on the game, by showing how the trap will be set off and/or how it will potentially damage whoever sets it off.</p><p></p><p>Perhaps this person is more interesed in character interaction than setting description and exposition. As a DM, it should be your job to try to tailor a game so everyone you're with has <em>fun</em>. If this player only likes playing young, blonde, human spellcasters, there's really no need to force her to play anything else. Yes, it's cool that she's stepping out of her "comfort zone" to play a rogue, but you should be doing you best to be making sure that she has fun doin so, not frustrating her by demanding minute details especially concerning things her character knows but she doesn't.</p></blockquote><p></p>
[QUOTE="TBoarder, post: 209480, member: 272"] What you described here really has nothing to do with roleplaying though. The first part, the listen check, could easily be considered "over-description" by some players, especially if it comes out of the blue as something you haven't done with this person before. The second part, where you tell the player to tell you what kind of traps they're looking for would drive me [i]nuts[/i] as a player. If I'm playing as a Rogue, I don't want it to appear as though my personal knowledge of traps is going to have any effect whatsoever with my character's search. By asking what kind of trap, that's exactly what you're implying as a DM. The better way to handle this, in my opinion, is to physically describe the trap, and allow the player to play off of that, [i]if they want to[/i]. This is different from the above listen check scenario in that your description has an actual effect on the game, by showing how the trap will be set off and/or how it will potentially damage whoever sets it off. Perhaps this person is more interesed in character interaction than setting description and exposition. As a DM, it should be your job to try to tailor a game so everyone you're with has [i]fun[/i]. If this player only likes playing young, blonde, human spellcasters, there's really no need to force her to play anything else. Yes, it's cool that she's stepping out of her "comfort zone" to play a rogue, but you should be doing you best to be making sure that she has fun doin so, not frustrating her by demanding minute details especially concerning things her character knows but she doesn't. [/QUOTE]
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Ever had that one player who's just on a different wavelength?
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