ForceUser
Explorer
I'm about to start a new campaign, and the rogue will be portrayed by my weakest roleplayer. I've gamed with this person for many years now, and all of her characters are amazingly alike. To wit, she doesn't really roleplay, she just plays herself time and again. I can't count the number of young, blond, human spellcasters she's played over the years
This will be the first time she's played the rogue. Scenarios will no doubt go something like this:
DM: You come upon a large iron-shod oak door emblazoned with eldritch runes.
Player: I listen at the door.
DM: Make a Listen check. (player rolls die) You hear nothing but the blood pounding in your ears and the dim creak of leather armor as you shift your weight.
Player: I hear someone moving in armor?
DM: Er, yes. You're wearing leather armor, right?
Player: Yes, but you made it sound like it was someone else.
DM: No, it's you. You don't hear anything behind the door.
Player: (exasperated) Why didn't you just say that?
DM: (exasperated) Anyway. Are you going to do anything else?
Player: I want to check for traps.
DM: Describe to me how you check for traps.
Player: What do you mean?
DM: What kind of traps are you looking for?
Player: I don't know...can't I just roll?
DM: (sighs) Go ahead.
Does anyone else run into this while DMing? I want to encourage roleplaying without lecturing or beating my players over the heads, but sometimes I'm at a loss. And I'd pretty much given up on getting this person to break out of her comfort zone and try something extreme like actually roleplaying a different person. But I'm starting a new campaign and I really want to set the right tone of having fun through in-character roleplaying. Even with little things like making Listen checks.
Yes, technically, all the player needs to do is announce their intention and roll their skill check when I tell them to. But where's the fun in that? Can't they be descriptive or clever or even goofy when they explain how they are doing what they are doing? I like to be entertained too!
What do you do to encourage roleplaying?
This will be the first time she's played the rogue. Scenarios will no doubt go something like this:
DM: You come upon a large iron-shod oak door emblazoned with eldritch runes.
Player: I listen at the door.
DM: Make a Listen check. (player rolls die) You hear nothing but the blood pounding in your ears and the dim creak of leather armor as you shift your weight.
Player: I hear someone moving in armor?
DM: Er, yes. You're wearing leather armor, right?
Player: Yes, but you made it sound like it was someone else.
DM: No, it's you. You don't hear anything behind the door.
Player: (exasperated) Why didn't you just say that?
DM: (exasperated) Anyway. Are you going to do anything else?
Player: I want to check for traps.
DM: Describe to me how you check for traps.
Player: What do you mean?
DM: What kind of traps are you looking for?
Player: I don't know...can't I just roll?
DM: (sighs) Go ahead.
Does anyone else run into this while DMing? I want to encourage roleplaying without lecturing or beating my players over the heads, but sometimes I'm at a loss. And I'd pretty much given up on getting this person to break out of her comfort zone and try something extreme like actually roleplaying a different person. But I'm starting a new campaign and I really want to set the right tone of having fun through in-character roleplaying. Even with little things like making Listen checks.
Yes, technically, all the player needs to do is announce their intention and roll their skill check when I tell them to. But where's the fun in that? Can't they be descriptive or clever or even goofy when they explain how they are doing what they are doing? I like to be entertained too!
What do you do to encourage roleplaying?