I can almost bet that every DM on this list has had a player who fouled up the enjoyment of the game at one time or another.
I recently decided to quit DMing for my group indefinitely because I had similar woes. Now, my wife has taken up the brunt of the DMing duties for our bunch.
I have come to learn that there are some personalities that just aren't compatible for certain gaming styles, and it is best to just get to the heart of the DM understanding his players and vice versa up front. I have run this group at up to 10 players at one time, and we all have diverse styles and reasons for bellying up to the gaming table. I know that I, as a DM, can really only relate to a player who wants to contribute to building the story flavor as much between games as during games. I am not suggesting that players spend 24/7 collaborating to create my world, but I do have certain expectations as a result of gaming with this bunch that I have never had to actually address before now.
I have one player who only plays because her husband plays. I have two more who only show up at the game table when the other plans they make fall through (in other words, my game nights are low on their priority list). The majority of my players have been generally enthusiastic about playing, but I have those few who do inconsiderate things:
1) Consistently show up as late as three hours after game time, disrupting a game now in progress because they absolutely have to get their experience points from last session and buy equipment for this session.
2) Fail to communicate whether they will make a game at all when I ask if they will for purposes of determining whether we will have a game or not or for purposes of planning challenges.
3) Insist that they don't want to do "homework" for the sake of a game. (I would like to see brief character summaries between games to help me to keep track of who should be awarded XPs from game to game. They don't even have to be long. I just need character name, player name, date played, and any noteworthy items the player might think I should know.) And yet badger me for experience points for the last game they played when the last time I saw them was two months ago. Really, if you are going to expect me to put effort into administering your character awards, I expect a little effort on your part as a player, too.
I can relate to the player who would rather hack and slash than role-play. I understand that, since I enjoy setting up combats anyway. I can understand a quiet player who is a bit shy. But, I can't relate to a player who does not want to put a little effort into participating in the game. If it were just one player, I wouldn't be bothered, but it is four, all from the same household.
I am now considering picking up the pieces of the last campaign that I quit running in disgust because of issues like this. And, I have decided to air my grievances up front and propose solutions to them to head stuff like that off at the pass in a series of official "Player etiquette" packets and home game rules that apply to DM/player expectations and how to deal with the administration of the game and exactly how I see things. I have enlisted the help of my wife in drafting documents for our group that will address these issues and the solutions we propose. Some of the onus will be put on the players to live up to my expectations, but there are some responsibilities that I will have as a DM to live up to player expectations as well, such as if I am expecting a character summary sheet from players in order to award experience points, then I have to respond in a timely manner with feedback on the summary sheet. All that said, knowing that I can't be the only DM who feels that if I am putting effort into creating an enjoyable night of gaming, there should be some return and consideration from players, when I have completed my documents (essentially, DM/player contracts, if you will), I would be glad to share the fruits of my labors to help other DMs out there solve similar problems. If you're interested, you can e-mail me privately at mayhawk@mindspring.com
I recently decided to quit DMing for my group indefinitely because I had similar woes. Now, my wife has taken up the brunt of the DMing duties for our bunch.
I have come to learn that there are some personalities that just aren't compatible for certain gaming styles, and it is best to just get to the heart of the DM understanding his players and vice versa up front. I have run this group at up to 10 players at one time, and we all have diverse styles and reasons for bellying up to the gaming table. I know that I, as a DM, can really only relate to a player who wants to contribute to building the story flavor as much between games as during games. I am not suggesting that players spend 24/7 collaborating to create my world, but I do have certain expectations as a result of gaming with this bunch that I have never had to actually address before now.
I have one player who only plays because her husband plays. I have two more who only show up at the game table when the other plans they make fall through (in other words, my game nights are low on their priority list). The majority of my players have been generally enthusiastic about playing, but I have those few who do inconsiderate things:
1) Consistently show up as late as three hours after game time, disrupting a game now in progress because they absolutely have to get their experience points from last session and buy equipment for this session.
2) Fail to communicate whether they will make a game at all when I ask if they will for purposes of determining whether we will have a game or not or for purposes of planning challenges.
3) Insist that they don't want to do "homework" for the sake of a game. (I would like to see brief character summaries between games to help me to keep track of who should be awarded XPs from game to game. They don't even have to be long. I just need character name, player name, date played, and any noteworthy items the player might think I should know.) And yet badger me for experience points for the last game they played when the last time I saw them was two months ago. Really, if you are going to expect me to put effort into administering your character awards, I expect a little effort on your part as a player, too.
I can relate to the player who would rather hack and slash than role-play. I understand that, since I enjoy setting up combats anyway. I can understand a quiet player who is a bit shy. But, I can't relate to a player who does not want to put a little effort into participating in the game. If it were just one player, I wouldn't be bothered, but it is four, all from the same household.
I am now considering picking up the pieces of the last campaign that I quit running in disgust because of issues like this. And, I have decided to air my grievances up front and propose solutions to them to head stuff like that off at the pass in a series of official "Player etiquette" packets and home game rules that apply to DM/player expectations and how to deal with the administration of the game and exactly how I see things. I have enlisted the help of my wife in drafting documents for our group that will address these issues and the solutions we propose. Some of the onus will be put on the players to live up to my expectations, but there are some responsibilities that I will have as a DM to live up to player expectations as well, such as if I am expecting a character summary sheet from players in order to award experience points, then I have to respond in a timely manner with feedback on the summary sheet. All that said, knowing that I can't be the only DM who feels that if I am putting effort into creating an enjoyable night of gaming, there should be some return and consideration from players, when I have completed my documents (essentially, DM/player contracts, if you will), I would be glad to share the fruits of my labors to help other DMs out there solve similar problems. If you're interested, you can e-mail me privately at mayhawk@mindspring.com