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Ever had that one player who's just on a different wavelength?
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<blockquote data-quote="Bagpuss" data-source="post: 209629" data-attributes="member: 3987"><p>Have to agree with TBoarder over the traps question. If the player had gone on to discribe say checking the lock mechanism, and you knew the doors hinges set of the trap, would you have penalised the roll, or not even given a roll?</p><p></p><p>If the lock was actually trapped would you have given a bonus?</p><p></p><p>Either way it means the player needs knowledge that they might not have about trap mechanisms which the character does have, represented by their skill. </p><p></p><p>Even if you don't alter the roll, just asking for such a discription implies that what they say will have some bearing on the outcome. Soem players would rather play the game straight and base the success on what ranks they have put in a skill not what they happen to discribe at the time.</p><p></p><p>You could look at it this way, by asking for such a discription you are forcing the player to use their OWN knowledge of traps (with a accurate discription of how to check for traps) and NOT use their CHARACTER's knowledge of traps (represented by skill ranks). In the end you are the one forcing them to play out of character and roleplay themselves, and not the character.</p><p></p><p></p><p>On another matter...</p><p></p><p></p><p></p><p>She can cast spells in real life? Wow.</p></blockquote><p></p>
[QUOTE="Bagpuss, post: 209629, member: 3987"] Have to agree with TBoarder over the traps question. If the player had gone on to discribe say checking the lock mechanism, and you knew the doors hinges set of the trap, would you have penalised the roll, or not even given a roll? If the lock was actually trapped would you have given a bonus? Either way it means the player needs knowledge that they might not have about trap mechanisms which the character does have, represented by their skill. Even if you don't alter the roll, just asking for such a discription implies that what they say will have some bearing on the outcome. Soem players would rather play the game straight and base the success on what ranks they have put in a skill not what they happen to discribe at the time. You could look at it this way, by asking for such a discription you are forcing the player to use their OWN knowledge of traps (with a accurate discription of how to check for traps) and NOT use their CHARACTER's knowledge of traps (represented by skill ranks). In the end you are the one forcing them to play out of character and roleplay themselves, and not the character. On another matter... She can cast spells in real life? Wow. [/QUOTE]
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