Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Ever had that one player who's just on a different wavelength?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Henry" data-source="post: 210901" data-attributes="member: 158"><p>For Force User:</p><p></p><p>I also sgree that you might want to try some role-play opportunities in other places than trap checks or such. You will need to introduce it gradually, and find out just how much Role-play opportunities this player is comfortable with. Though you may have know her for a while, it sounds like either (A) territory she is unfamiliar with, or (B) territory she is uncomfortable with. If someone is shy about roleplaying a separate character, no amount of force will change that. it has to be a gradual change, and encouragement to avenues that the player likes. Is the player interested in certain things? Arts and crafts? basket-weaving? Banking? Archaic weapons of the 17th century? Give her an in-game chance to do something that affects an interest like this - such as recovering a stolen painting and finding a fake, or starting a business, or recovering an ancient weapon with a unique property.</p><p></p><p>For Tar Makvar:</p><p></p><p>Your player may feel you are railroading the plot. Some players are more comfortable with the group finding their own way, and having the DM come up with challenges along the way. Other groups just want the DM to introduce the next challenge, and don't want to think about how to get from point A to point B. If all else fails, just STOP. Have a pre-game chat with your players. Find out if the game is going in directions they like. Take a poll, with specific questions!</p><p></p><p>Don't just ask "Do you like the way the game is going?" Ask them things like:</p><p></p><p>"What direction do you see your character going in?"</p><p></p><p>"What kinds of environments would you like adventuring in?"</p><p></p><p>"Are there the right proportions of problem-solving, interaction, and combat in the game for you?"</p><p></p><p>"Do you see your character putting down some roots to touch base on from time to time, or so you still like being Kane the Wanderer from Kung-Fu?"</p><p></p><p>In other words, if the player expresses disinterest in a game, find out what he REALLY wants to do. Sometimes asking specific questions about these things will give you a better clue, and will also sometimes surprise you. Perhaps there is more than one dissatisfied player, and they have been unwilling to speak up? It wouldn't be the first time it happened in a game.</p></blockquote><p></p>
[QUOTE="Henry, post: 210901, member: 158"] For Force User: I also sgree that you might want to try some role-play opportunities in other places than trap checks or such. You will need to introduce it gradually, and find out just how much Role-play opportunities this player is comfortable with. Though you may have know her for a while, it sounds like either (A) territory she is unfamiliar with, or (B) territory she is uncomfortable with. If someone is shy about roleplaying a separate character, no amount of force will change that. it has to be a gradual change, and encouragement to avenues that the player likes. Is the player interested in certain things? Arts and crafts? basket-weaving? Banking? Archaic weapons of the 17th century? Give her an in-game chance to do something that affects an interest like this - such as recovering a stolen painting and finding a fake, or starting a business, or recovering an ancient weapon with a unique property. For Tar Makvar: Your player may feel you are railroading the plot. Some players are more comfortable with the group finding their own way, and having the DM come up with challenges along the way. Other groups just want the DM to introduce the next challenge, and don't want to think about how to get from point A to point B. If all else fails, just STOP. Have a pre-game chat with your players. Find out if the game is going in directions they like. Take a poll, with specific questions! Don't just ask "Do you like the way the game is going?" Ask them things like: "What direction do you see your character going in?" "What kinds of environments would you like adventuring in?" "Are there the right proportions of problem-solving, interaction, and combat in the game for you?" "Do you see your character putting down some roots to touch base on from time to time, or so you still like being Kane the Wanderer from Kung-Fu?" In other words, if the player expresses disinterest in a game, find out what he REALLY wants to do. Sometimes asking specific questions about these things will give you a better clue, and will also sometimes surprise you. Perhaps there is more than one dissatisfied player, and they have been unwilling to speak up? It wouldn't be the first time it happened in a game. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Ever had that one player who's just on a different wavelength?
Top