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Ever had that one player who's just on a different wavelength?
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<blockquote data-quote="Krail Stromquism" data-source="post: 211953" data-attributes="member: 2400"><p>Ugh!</p><p></p><p>What a pain some people can be! Im sorry that anyone has to go thru stuff like this.</p><p></p><p>The brunt of these situations lies in the hands of the DMs, if your player is a schmoe, a hack n slasher, a bad role player or whatever its up to you to diffuse the situations.</p><p></p><p>Every player has their strong and weak points, try to emphasize their strong points. Help them find their place.</p><p></p><p>Player discipline is another matter, Tar, I would have one talk with that guy then Invite him to find a different game. Thats the nice way of getting fired, your boss invites you to find a new place to work. The way you describe it too, is strange. Do the players suggest broad nonspecific actions "We'll offer to buy the ship" and "We threaten him" I wouldnt allow those sorts of obtuse actions. If he wants to offer to buy the ship then ask him exactly what hes doing. Put him there, on the ship. "You walk along the heavy grating leading to the Capts Quarters, your boots clank as you go over the conversation you plan with gruff Dwarven Capt and debate over whether or not to compliment his beard, or maybe you shouldve brought the bottle of rot gut. Crewmen pass you smirking as you mumble lines over and over to yourself 'YOUR beard loooks great today' no, no... ' your BEARD looks full today. new conditioner?' not right. </p><p></p><p>The obtuse overture kind of action keeps the player in the real world, forcing them into the game world will help them get involved and pay better attention, have them use their skills and whatnot. Forced Emersion. It goes a long way.</p><p></p><p>but I'd still kick that guy out, HOW RUDE! (C3-PO)</p></blockquote><p></p>
[QUOTE="Krail Stromquism, post: 211953, member: 2400"] Ugh! What a pain some people can be! Im sorry that anyone has to go thru stuff like this. The brunt of these situations lies in the hands of the DMs, if your player is a schmoe, a hack n slasher, a bad role player or whatever its up to you to diffuse the situations. Every player has their strong and weak points, try to emphasize their strong points. Help them find their place. Player discipline is another matter, Tar, I would have one talk with that guy then Invite him to find a different game. Thats the nice way of getting fired, your boss invites you to find a new place to work. The way you describe it too, is strange. Do the players suggest broad nonspecific actions "We'll offer to buy the ship" and "We threaten him" I wouldnt allow those sorts of obtuse actions. If he wants to offer to buy the ship then ask him exactly what hes doing. Put him there, on the ship. "You walk along the heavy grating leading to the Capts Quarters, your boots clank as you go over the conversation you plan with gruff Dwarven Capt and debate over whether or not to compliment his beard, or maybe you shouldve brought the bottle of rot gut. Crewmen pass you smirking as you mumble lines over and over to yourself 'YOUR beard loooks great today' no, no... ' your BEARD looks full today. new conditioner?' not right. The obtuse overture kind of action keeps the player in the real world, forcing them into the game world will help them get involved and pay better attention, have them use their skills and whatnot. Forced Emersion. It goes a long way. but I'd still kick that guy out, HOW RUDE! (C3-PO) [/QUOTE]
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Ever had that one player who's just on a different wavelength?
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