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Ever had that one player who's just on a different wavelength?
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<blockquote data-quote="Pielorinho" data-source="post: 212513" data-attributes="member: 259"><p>I'm definitely all for changing monster descriptions: it's a rare critter IMC that looks like the MM describes it as looking. And when I'm a player, my favorite fights are often against critters that I can't recognize: they're much scarier for the note of uncertainty in them.</p><p></p><p>This player, Tar, is sounding more and more like a yahoo. Can you give him a call sometime and talk with him privately? Tell him that you know he's frustrated with the game, and invite him to vent at you. Force him to be specific: ask for examples of things he didn't like. Force him to be positive: ask him to suggest ways you could have run those scenes that he would have enjoyed more. Repeat back to him what you've heard him say. If he describes things you don't think you could do, tell him so, but be very polite about it.</p><p></p><p>Once you think you've resolved his concerns, tell him that it really bothers you when he tunes out in the middle of a session, that you'd MUCH rather him talk with you privately afterwards if he's got a problem with the game. Give him some ideas on how he can direct the game in directions he'd like to go, acting in-character. Don't threaten to kick him out; don't call him a yahoo. Just work with him, and make it clear that you want to be his partner, not his adversary, in solving the campaign's problems and in making the game a lot of fun.</p><p></p><p>That's my advice; good luck!</p><p>Daniel</p></blockquote><p></p>
[QUOTE="Pielorinho, post: 212513, member: 259"] I'm definitely all for changing monster descriptions: it's a rare critter IMC that looks like the MM describes it as looking. And when I'm a player, my favorite fights are often against critters that I can't recognize: they're much scarier for the note of uncertainty in them. This player, Tar, is sounding more and more like a yahoo. Can you give him a call sometime and talk with him privately? Tell him that you know he's frustrated with the game, and invite him to vent at you. Force him to be specific: ask for examples of things he didn't like. Force him to be positive: ask him to suggest ways you could have run those scenes that he would have enjoyed more. Repeat back to him what you've heard him say. If he describes things you don't think you could do, tell him so, but be very polite about it. Once you think you've resolved his concerns, tell him that it really bothers you when he tunes out in the middle of a session, that you'd MUCH rather him talk with you privately afterwards if he's got a problem with the game. Give him some ideas on how he can direct the game in directions he'd like to go, acting in-character. Don't threaten to kick him out; don't call him a yahoo. Just work with him, and make it clear that you want to be his partner, not his adversary, in solving the campaign's problems and in making the game a lot of fun. That's my advice; good luck! Daniel [/QUOTE]
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Ever had that one player who's just on a different wavelength?
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