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Ever had that one player who's just on a different wavelength?
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<blockquote data-quote="zyzzyr" data-source="post: 212805" data-attributes="member: 1867"><p><strong>Ideas for ForceUser</strong></p><p></p><p>ForceUser, </p><p></p><p>I take it from your first post that she is a rogue. If what I say offends anyone, please feel free to slap me around.</p><p></p><p>I find that women RPGers (as you described - interested in frilly things, candles, puppies, and such) typically enjoy playing either druids or wizards (sometimes rangers). I don't know why, but in all the games I've played in/seen that has yet to be broken. (Note! I am sure that there are women who enjoy all classes! Please do not turn this thread into a male/female debate!)</p><p></p><p>I have 2 women in my session that are similar to what you describe (in terms of interest).</p><p></p><p>Here are some ideas that you might want to try to get her more involved in roleplaying:</p><p></p><p>1) Protection of the defenseless</p><p>This falls into the "puppies and babies" category, which a lot of women find hard to resist. Place some helpless individuals (not slaves or anything, something that is loveable) in dire danger. Have the group try to save said loveable creature. If you want, throw in a head "loveable creature", such as the unicorn mage that is slowly dying, and roleplay out those scenarios. Do not try to roleplay mechanics, it doesn't work very well (in my experience).</p><p></p><p>2) Vicarious Romance</p><p>Introduce the group to a suitor who is pining away for his love, which cannot be, for whatever reason (think Romeo and Juliet). The group is to somehow reunite the two lovers, without getting either one killed. Conversely, have an individual wasting away for his lost love, who no longer speaks to him because she is under the false impression that he betrayed her (this works well with kings and princesses, and the princess believes that the king has betrayed her people, thus she never talks to him again). Other options in this category are:</p><p>- bringing together the noblewoman and the charismatic thief</p><p>- the king and the peasant woman</p><p>There are lots of RP opportunities in the romance scenario, as it is mostly trying to convince people.</p><p></p><p>3) Dragons and high magic</p><p>I don't know why, but this always seems to be a hit. Dragons are ultrapowerful, and if you introduce a storyline involving the PCs having to negotiate with dragons (not to save their lives, but instead trying to broker a deal with them, perhaps to defend a kingdom or release a powerful artifact, or negotiate a peace treaty among the dragons), this might get her more involved in RP.</p><p></p><p>For some reason, I find that they will almost always pick up at least one of these storylines and really enjoy it.</p><p></p><p>A few notes:</p><p>- Minimize mechanic roleplaying in situations that do not involve non-combative player interaction. It doesn't work very well, especially when you come across a situation in which the player, trying to detect traps, says: "I look for pit traps", but rolls well, and the DM says: "You find a latch trap on the lock." It seems odd, since the player wasn't looking there.</p><p>- Non-combative PC - NPC interaction are the absolute best to roleplay. If she usually defers to someone else, orchestrate a scenario where the only person the NPC would trust is her PC - maybe another woman, another thief, another of similar race.</p><p></p><p>Lastly, maybe she doesn't like RP? There are some people (including women) like that...</p><p></p><p>Anyhow, just trying to help.</p><p></p><p>zyzzyr</p></blockquote><p></p>
[QUOTE="zyzzyr, post: 212805, member: 1867"] [b]Ideas for ForceUser[/b] ForceUser, I take it from your first post that she is a rogue. If what I say offends anyone, please feel free to slap me around. I find that women RPGers (as you described - interested in frilly things, candles, puppies, and such) typically enjoy playing either druids or wizards (sometimes rangers). I don't know why, but in all the games I've played in/seen that has yet to be broken. (Note! I am sure that there are women who enjoy all classes! Please do not turn this thread into a male/female debate!) I have 2 women in my session that are similar to what you describe (in terms of interest). Here are some ideas that you might want to try to get her more involved in roleplaying: 1) Protection of the defenseless This falls into the "puppies and babies" category, which a lot of women find hard to resist. Place some helpless individuals (not slaves or anything, something that is loveable) in dire danger. Have the group try to save said loveable creature. If you want, throw in a head "loveable creature", such as the unicorn mage that is slowly dying, and roleplay out those scenarios. Do not try to roleplay mechanics, it doesn't work very well (in my experience). 2) Vicarious Romance Introduce the group to a suitor who is pining away for his love, which cannot be, for whatever reason (think Romeo and Juliet). The group is to somehow reunite the two lovers, without getting either one killed. Conversely, have an individual wasting away for his lost love, who no longer speaks to him because she is under the false impression that he betrayed her (this works well with kings and princesses, and the princess believes that the king has betrayed her people, thus she never talks to him again). Other options in this category are: - bringing together the noblewoman and the charismatic thief - the king and the peasant woman There are lots of RP opportunities in the romance scenario, as it is mostly trying to convince people. 3) Dragons and high magic I don't know why, but this always seems to be a hit. Dragons are ultrapowerful, and if you introduce a storyline involving the PCs having to negotiate with dragons (not to save their lives, but instead trying to broker a deal with them, perhaps to defend a kingdom or release a powerful artifact, or negotiate a peace treaty among the dragons), this might get her more involved in RP. For some reason, I find that they will almost always pick up at least one of these storylines and really enjoy it. A few notes: - Minimize mechanic roleplaying in situations that do not involve non-combative player interaction. It doesn't work very well, especially when you come across a situation in which the player, trying to detect traps, says: "I look for pit traps", but rolls well, and the DM says: "You find a latch trap on the lock." It seems odd, since the player wasn't looking there. - Non-combative PC - NPC interaction are the absolute best to roleplay. If she usually defers to someone else, orchestrate a scenario where the only person the NPC would trust is her PC - maybe another woman, another thief, another of similar race. Lastly, maybe she doesn't like RP? There are some people (including women) like that... Anyhow, just trying to help. zyzzyr [/QUOTE]
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