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Ever had that one player who's just on a different wavelength?
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<blockquote data-quote="Kichwas" data-source="post: 213043" data-attributes="member: 891"><p>Ok I'm still on post one so I may edit this or just post again later if 'things' change as I read the thread.</p><p></p><p></p><p>This is a hard spot to get people to roleplay under.</p><p></p><p>I understand you've got a larger issue and you just used the door and traps as examples.</p><p></p><p>So I'll come back to the larger issue.</p><p></p><p>But first the rogue routine. I game with a group of otherwise very good roleplayers. But their 'DnD hats' really come out whenever it's time for a rogue to use any of it's bag of tricks.</p><p></p><p>It becomes all dice rolls no matter how little sense a situation might be.</p><p></p><p>These are people who will let rogues hide in a plain unshadowed hallway where there is nothing to hide behind.</p><p></p><p>Or just let the dice make any old trap go away.</p><p></p><p>This kind of thinking seems common from what I've encountered; and it's something of a thorn in my side.</p><p></p><p>I can sympathise with any DM complaining about it, but it doesn't suprise me to encounter the problem either.</p><p></p><p>On the general roleplay; sometimes there is just nothing you can do. No matter how many 'story-moments' you toss at some players they still just try to hit 'left-A+B-then right' to get the 'secret move'.</p><p></p><p>For some players it really is a video game without a TV screen and you can either accept it or toss them aside. WIth most groups I've been in; the person usually gets the boot at some point when everybody else realises they're not the only one at the table doing a lot of eyerolling.</p><p></p><p>That said; assuming you haven't tried; toss the player's PC into some subplots. Put her in a few scenes where she has to make choices and think about different angles on things. Give her a companion NPC to deal with (follower, somebody they rescue, or whatever). Figure out something outside of the game that interests her and toss her some scenes involving it.</p><p></p><p>If none of those tactics get anywhere, then you've just got to decide weather or not to put up with her or toss her.</p></blockquote><p></p>
[QUOTE="Kichwas, post: 213043, member: 891"] Ok I'm still on post one so I may edit this or just post again later if 'things' change as I read the thread. This is a hard spot to get people to roleplay under. I understand you've got a larger issue and you just used the door and traps as examples. So I'll come back to the larger issue. But first the rogue routine. I game with a group of otherwise very good roleplayers. But their 'DnD hats' really come out whenever it's time for a rogue to use any of it's bag of tricks. It becomes all dice rolls no matter how little sense a situation might be. These are people who will let rogues hide in a plain unshadowed hallway where there is nothing to hide behind. Or just let the dice make any old trap go away. This kind of thinking seems common from what I've encountered; and it's something of a thorn in my side. I can sympathise with any DM complaining about it, but it doesn't suprise me to encounter the problem either. On the general roleplay; sometimes there is just nothing you can do. No matter how many 'story-moments' you toss at some players they still just try to hit 'left-A+B-then right' to get the 'secret move'. For some players it really is a video game without a TV screen and you can either accept it or toss them aside. WIth most groups I've been in; the person usually gets the boot at some point when everybody else realises they're not the only one at the table doing a lot of eyerolling. That said; assuming you haven't tried; toss the player's PC into some subplots. Put her in a few scenes where she has to make choices and think about different angles on things. Give her a companion NPC to deal with (follower, somebody they rescue, or whatever). Figure out something outside of the game that interests her and toss her some scenes involving it. If none of those tactics get anywhere, then you've just got to decide weather or not to put up with her or toss her. [/QUOTE]
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Ever had that one player who's just on a different wavelength?
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