The term "metagaming" in an RPG online argument means about as much as "conservative" in a political campaign. Overused, underdefined. Just one of those terms that gets bandied about when you run out of ways to describe rotten roleplaying.
In this case it's simple: If you try to kill an in-game character just because it bugs you as a player/DM, you've diminished the experience for everyone.
In this case it's simple: If you try to kill an in-game character just because it bugs you as a player/DM, you've diminished the experience for everyone.