Ever realize your characters were just... you?

clark411

First Post
For a few years while I was playing DND, I came to the startling realization that despite the many names, faces, and histories of my characters, they were all basically me. They were cautious because I was cautious. They had goals that I favored and, in some respects, reflected goals that I would have if I were a hero. In effect, all of their personalities were rough offshoots or templates placed upon a core attitude that was basically me.

Then I looked around and I began to notice that the majority of my friends were the same. It takes shape in many different ways-- some play the same classes over and over because they're interesting, some characters are almost always antagonistic and attempt to establish some kind of dominance in any social situation regardless of the character's charisma (ie all have the same social demeanor), while a few all have nearly identical motivations (such as "Character's Name" the "Character's Class" who has his own mission, but always wants to be Rich, Long Lived, and destroy whatever the biggest obstacle appears to be in the campaign setting). Many will, regardless of their character's typical stance, be more than happy to potentially ruin a campaign's dramatic and dangerous climax by running away in order to preserve the precious pencil scratchings on their character sheet.

This original introspection (and its subsequent effect on my view of my mates) has sort of gotten to me over the last six months or so. On a positive note, I've begun to play new characters that act in different ways... I no longer demand to try and get the last word in like seems usual in my group (because hey, not doing so is "losing"), I no longer seek to be as absolutely infallable as I once did (Sometimes I know I'm doing something is wrong, choosing a faulty path, or standing on a shaky argument, but that miniature isn't me.. I'm not walking down that corridor, it's not actually me arguing). Unfortunately, its hit me in a negative way as well, as I'm sorta feeling that I'm playing with the same characters and have been since I began roleplaying. I know that eventually, acting in roughly the same way, wanting the same goals, and constantly having the same beliefs and attitudes (wrapped up in a perhap unsteady veneer of campaign flavor that tends to be ditched at the first sign of inner conflict) will probably be a source of burnout in a year or two in the group.

The question are first, has anyone else experienced thoughts like this and care to share?

And second, exactly how do you address this without it seeming like you're either punching a player in the face verbally (hey, I think your sucky roleplaying's going to make you hate the game and it's your fault!) or more importantly, is this even an issue to be addressed (perhaps instead a "so long fellas" thing) ? How? Is this just something to be dropped and accepted, even if the reprocussions are possibly as bad as letting it slide forever?

okay.. that last one was kind of three questions, but still- halp ^_^
 
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Exellent post!

I must admit that almost everything you describe could have been said about every character I´ve played: they´re a mirror of myself. When I think about it I can´t remember playing any character that wasn´t a copy of how I should play if I was the Hero myself.
I gotta do something about this, can´t wait until next time I roll up a new character, maybe then...

Asmo
 

My advice: DM for a while. You'll probably start out playing every NPC like yourself, but eventually you'll put more of "them" into them, as you separate out your personality and allow them to be ruled by first their motives, later their quirks.

-- N
 

We just had this talk last night---weird. We agreed with you and we are starting a new campaign and I am going to choose someone who is less like me.
I hope :eek: .
 

Most my characters are idealized versions of me. I feel comfortable doing that and it is not a lack of roleplaying skill on my part becuase I do depart from this norm. Most recently (which was some time ago) I played in agame and generated a gnome rogue in the orginal character generator since this was my first game of 3rd edition. I started playing the character as me then realized looking down at the printed character sheet that this guy had a 8 charisma. I thought to myslef "this guy is an A-Hole" and I played it like that for some time. He was difficult always saying the wrong thing at the wrong time. He was bull headed and a pain butt but he was a good guy and meant the best and the other characters knew that, they just never let him speak to others if they could help it.

So yes most people I play are me. I am also a GM so most people I play in that case are nothing like me.

later
 

I know that the characters I play reflect my personality in one way or another. This doesn't mean that I'm now playing Altamont XXII, my 22nd snobbish elven wizard. IMO, you can't NOT play yourself in some way, because yourself is what you know best. Still IMO, if you play a character that's totally different from what you are, it just won't feel "right". You'll give yourself attitudes and goals that as a player you won't quite be confortable with. In the long run, the character that is opposite to you will either a) slowly transform into something closer to you or b) bore the hell out of you.

It's similar when you write a story / novel with characters. In some way or another, all the characters in the book are reflections of yourself.

I think that playing "yourself" is not an issue, but what can help you if you feel your characters have gone "stale" is that once you realize what composes you, you can play with those components, play with them in a new manner.

Self-awareness is a b*tch :)

AR
 

Every character I have ever played has had a small part of me in them. Atleast the ones that stand out in my mind anyway.

That being said, most of them are also radically different.

Of course I have an advantage in the 'role'-playing department. That is I spent many years in Drama all throughout my formative schooling years. (I didn't get into RPGs for role-playing, but rather because I like to paint miniatures-weird huh?)

A few tips from the Drama Student in me:

1: Make a list of your Real Life (TM) character flaws and strengths.

2: Make a list of your In Game (TM) character's personality flaws and strengths.

3: Have atleast %50 difference between the lists. PS in writing or scripting this is usually referred as a "character bible" and can often end up being very long in professional situations.

4: Every session try to play up atleast one strength and flaw of the characters that is not your's in RL. This may be ackward for a while, but should eventually become second nature.



For help, check out various personality quizes in either RPG Player guides or Teen/Adult Magazines and try to answer them as your character would.

Hope I could help


TTFN

EvilE
 

I don't see how this is bad. Characters in on-going dramas/comedies on television eventually morph into the actors who play them. In the pilot you get a glimpse of what the series creator/writer thought the character was but after a season or two, the actor will have put his stamp on the character. That stamp is the actor's personality. It is just natural to play yourself when you attempt to take on a recurring role. Don't worry about it. It is not a flaw.

Save the radiacally different characters for one-shot games. Play yourself in an ongoing campaign.
 


go crossgender when you roleplay. :)
That's a bit different, especially if you know you're a bastard and treat women like rubbish. :)
Hehe, except now I'm reformed... but it still makes you think. Either that or do in character diaries to write up your sessions and try to think what your character was thinking when that happened.
And yes, all characters will be a bit like you, because you're playing them.

then again, I have two characters in different games.
1 always stays under cover. The other likes to get as close as posible and then hide nearby while taking pot shots.
 
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