abri
Mad Scientist
When I first started playing I tried every single class and race and I really mean EVERY! Since all the groups I played in were pretty lax when it came to rules that gave some pretty weird character. But in those days, characters were just series of number attached to a drawing. The personnalities of the character were non-existant.
Then, when I started putting more role-playing in my character I found out that I was creating the same character in all "medieval" RPG: the NG wizard, extremly pragmatic, always ready to help people... So I was playing an heroic version of myself. Also the goals of the characters were always the same.
When I started playing cyberpunk I could not play this character and started playing a solo (ie, fighter), and finally created a new character. The simple motivation table also helped by having a few quirks I could always use to play the character.
Fast forward several years:
I'm back to playing many different characters, but now they each have a distinct personnalities. Of course they all share a few common points with me (can't get rid of the pragmatic part, quite a problem when playing paladins...) but physically and psychologically they have important differences and have their own goals.
Let's see recently I played an elven TN druid (only interested in having fun and making new experiences), an intelligent construct (trying to understand life and religions)...
IMHO,I don't think you can really play a character that has nothing in common with you: even if you take one of your traits and make your character the opposite, you are going to relly on another trait you have to picture the character. In other words you cannot act a new personnality, you just expand on a part of yours...
Ok, we need a psychology PhD in here
Then, when I started putting more role-playing in my character I found out that I was creating the same character in all "medieval" RPG: the NG wizard, extremly pragmatic, always ready to help people... So I was playing an heroic version of myself. Also the goals of the characters were always the same.
When I started playing cyberpunk I could not play this character and started playing a solo (ie, fighter), and finally created a new character. The simple motivation table also helped by having a few quirks I could always use to play the character.
Fast forward several years:
I'm back to playing many different characters, but now they each have a distinct personnalities. Of course they all share a few common points with me (can't get rid of the pragmatic part, quite a problem when playing paladins...) but physically and psychologically they have important differences and have their own goals.
Let's see recently I played an elven TN druid (only interested in having fun and making new experiences), an intelligent construct (trying to understand life and religions)...
IMHO,I don't think you can really play a character that has nothing in common with you: even if you take one of your traits and make your character the opposite, you are going to relly on another trait you have to picture the character. In other words you cannot act a new personnality, you just expand on a part of yours...
Ok, we need a psychology PhD in here
