I chose to have my zombies slowly rotting away to give them a real desire for the braaaiiiins. Type 1's become Type 2's after a few days, Type 3's in a few weeks, and Type 4's in a few months. (Also, corpses which had been dead for a few months rose as Type 4's, as did corpses with severe brain damage.) The only thing that would stave off the rotting was eating fresh braaaaiiiiins. Like so:Freddy: I can finally see, the one thing... the only thing that will relieve this horrible suffering.
Tina: What, Freddy? What?
Freddy: Live... BRAAAAAAAAAAAAIIIIINS!
Freddy: [to Tina] See? You made me hurt myself again! I broke my hand off completely at the wrist this time, Tina! But that's okay, Darlin', because I love you, and that's why you have to let me EAT YOUR BRAAAAAAAAAAAIIIIIIIIIIIINS!
Some notes. I gave most of my zombies DR, which increased the more they rotted away. (At some point, you're just beating dead flesh.) Since the campaign was going to be primarily focused on fighting undead, I let critical hits have partial effects, usually in the form of lopping off arms or legs. Running the game, my adjectives tended to the Greasy Grimy Gopher Guts school of description, no one just hit a zombie when they could instead have their warhammer crack open it's skull and spray rancid brains across the room, stinging the eyes of characters in the splat pattern. It was all about zombies with ripped open stomachs slipping on their own greasy entrails. (I find it particularly effective to save a really good description until right before someone takes a big bite of pizza. GMing is a form of psychological warfare.)Ernie Kaltenbrunner: You can hear me?
1/2 Woman Corpse: Yes.
Ernie Kaltenbrunner: Why do you eat people?
1/2 Woman Corpse: Not people. Brains.
Ernie Kaltenbrunner: Brains only?
1/2 Woman Corpse: Yes.
Ernie Kaltenbrunner: Why?
1/2 Woman Corpse: The PAIN!
Ernie Kaltenbrunner: What about the pain?
1/2 Woman Corpse: The pain of being DEAD!
Ernie Kaltenbrunner: [laughing in surprise to his friends] It hurts... to be dead.
1/2 Woman Corpse: I can feel myself rotting.
Ernie Kaltenbrunner: Eating brains... How does that make you feel?
1/2 Woman Corpse: It makes the pain go away!
Nice, but I don't like their movement speed and the pounce ability. Zombies have to shamble!Nyeshet said:I made these a bit tougher than I previously suggested, so that they might last a bit longer against a typical mid-level party and more fully horrify a low(er) level party. There is nothing quite like seeing your attack have little or no effect against a relentless foe. Their hp is not that great, but their protection is enough that I think they are at least a CR 2 foe and maybe even a CR 3 foe.
Horror Zombie
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I recently watched "Dawn of the Dead" with my brother and father. The more recent of the two movies of that name. The undead in the first one - and in many zombie horror flicks - shamble, but the ones in that one charged, jumped, etc. If anything, I think it made them more frightening than their shambling cousins.Darklone said:Nice, but I don't like their movement speed and the pounce ability. Zombies have to shamble!
Yeah, I tended to think they were around 2.5 to 2.75, so CR 3 is probably about right. I'll fix that after this post.Darklone said:CR3 IMHO.
I haven't used a ghost ship yet. Most campaigns tend to stay on land . . . often on frontier lands, where exploration, unknown, etc can play and interesting part.Darklone said:I always preferred undead heavy campaigns. There's nothing like PCs coming back to town after a few levels, looking for their new armors they ordered... food, sleep, spells regain. And there's noone there.
Ghost ships are cool too... sadly my PCs start to throw all corpses they find overboard ASAP. Too many bad experiences.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.