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Evergarde: Wondrous Magic, Rampaging Horrors, and a World Teetering on the Edge
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<blockquote data-quote="ewpierce" data-source="post: 7930459" data-attributes="member: 6670787"><p style="text-align: center">[ATTACH=full]119129[/ATTACH]</p><p></p><p>Imagine a Hogwarts analogue, wherein wizards learn their craft at a school of magic. Where that magic is ubiquitous and commonplace – brooms sweeping floors, flying carpet taxis, that sort of thing. And above all, where magic is truly wondrous, with impossible citadels and floating cities and the like.</p><p></p><p>Such a society could do great things. Great, but also terrible.</p><p></p><p>We are creating a professionally printed, 5.5” x 8.5” saddle-stitched RPG supplement targeted to 5E, but that also supports older editions and the OSR. In <em>Evergarde</em>, you don't just encounter Orcs or Owlbears. The Badlands corrupt all life, slowly mutating the recognizable into the repulsive. Those Orcs may shed skin like snakes; or take to the air, aided by enormous scaled wings; or climb easily, thanks to webbed hands and feet. Or perhaps all three.</p><p></p><p>The book ships with the following:</p><ul> <li data-xf-list-type="ul">Guidelines for character creation</li> <li data-xf-list-type="ul">9 Factions, each with influential NPCs and adventure prompts</li> <li data-xf-list-type="ul">A starter adventure, including a map</li> <li data-xf-list-type="ul">Setting information on Evergarde (the school), the Badlands, and a named location for each Faction</li> <li data-xf-list-type="ul">An appendix of tables to spur the imagination and invite unpredictability: Magical Mayhem, Mutations, and an Adventure Generator</li> </ul><p><strong>For more information, <a href="https://www.kickstarter.com/projects/graywizardstudios/evergarde?ref=cfi1lc" target="_blank">check out the Kickstarter</a>. Thanks for looking!</strong></p></blockquote><p></p>
[QUOTE="ewpierce, post: 7930459, member: 6670787"] [CENTER][ATTACH type="full" width="490px" alt="Color cover with blue spell.jpg"]119129[/ATTACH][/CENTER] Imagine a Hogwarts analogue, wherein wizards learn their craft at a school of magic. Where that magic is ubiquitous and commonplace – brooms sweeping floors, flying carpet taxis, that sort of thing. And above all, where magic is truly wondrous, with impossible citadels and floating cities and the like. Such a society could do great things. Great, but also terrible. We are creating a professionally printed, 5.5” x 8.5” saddle-stitched RPG supplement targeted to 5E, but that also supports older editions and the OSR. In [I]Evergarde[/I], you don't just encounter Orcs or Owlbears. The Badlands corrupt all life, slowly mutating the recognizable into the repulsive. Those Orcs may shed skin like snakes; or take to the air, aided by enormous scaled wings; or climb easily, thanks to webbed hands and feet. Or perhaps all three. The book ships with the following: [LIST] [*]Guidelines for character creation [*]9 Factions, each with influential NPCs and adventure prompts [*]A starter adventure, including a map [*]Setting information on Evergarde (the school), the Badlands, and a named location for each Faction [*]An appendix of tables to spur the imagination and invite unpredictability: Magical Mayhem, Mutations, and an Adventure Generator [/LIST] [B]For more information, [URL='https://www.kickstarter.com/projects/graywizardstudios/evergarde?ref=cfi1lc']check out the Kickstarter[/URL]. Thanks for looking![/B] [/QUOTE]
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