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EverQuest d20 - low level adventure ideas
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<blockquote data-quote="knightofround" data-source="post: 4486518" data-attributes="member: 27884"><p>What are you looking for? It seems like you have everything planned out already.</p><p></p><p>I would agree that anything to do with a dracoliche is too crazy for a low level party. As some general advice, I would recommend against having a DMPC follow the party...if for balance reasons there needs to be a larger party, then have some of the PCs "dual box" (heh)</p><p></p><p>I dunno. From the write-up, the adventure doesn't seem to have an EverQuest "feel" to it. To me it looks like just a basic points of light setting, with the all the names pulled from EverQuest.</p><p></p><p>This is just my opinion but I think way too many people in the RPG world overemphasis the "quest" part in EverQuest settings. When I think about EQ, I think about putting together groups, establishing a guild, and ***exploring***, rather than "fetch item A from spawn point B and hand it over to NPC C, and you gain +1 faction". If I ran an EQ campaign I would think more along the lines of creating a zone. Then I'd create 1 general quest that requires the "clearing of the zone", 1 quest specifically tailored toward one of the PCs, and 1-2 more quests hidden inside the zone itself.</p></blockquote><p></p>
[QUOTE="knightofround, post: 4486518, member: 27884"] What are you looking for? It seems like you have everything planned out already. I would agree that anything to do with a dracoliche is too crazy for a low level party. As some general advice, I would recommend against having a DMPC follow the party...if for balance reasons there needs to be a larger party, then have some of the PCs "dual box" (heh) I dunno. From the write-up, the adventure doesn't seem to have an EverQuest "feel" to it. To me it looks like just a basic points of light setting, with the all the names pulled from EverQuest. This is just my opinion but I think way too many people in the RPG world overemphasis the "quest" part in EverQuest settings. When I think about EQ, I think about putting together groups, establishing a guild, and ***exploring***, rather than "fetch item A from spawn point B and hand it over to NPC C, and you gain +1 faction". If I ran an EQ campaign I would think more along the lines of creating a zone. Then I'd create 1 general quest that requires the "clearing of the zone", 1 quest specifically tailored toward one of the PCs, and 1-2 more quests hidden inside the zone itself. [/QUOTE]
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