Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
EverQuest d20 starter module
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="knightofround" data-source="post: 4482896" data-attributes="member: 27884"><p>Nice, I'm an EQ fan as well. =) Although I thought it was amusing you used EQ1 photos instead of EQ2. =P</p><p></p><p>The module as written is rather railroad-y. However, after thinking about it I think this is good thing for a module intended for new RPGers. But if you want your future modules to have broader appeal, you might want to starting thinking about pieces of your module as "interesting sites" (Gahh I don't want to say "points of light") rather than a straightjacket story chain where you go from A to B to C.</p><p></p><p>Another thing to remember is that brevity is the soul of wit. There's a lot of un-necessary sentence fragments in there, such as:</p><p>It shouldn’t happen, but if the</p><p>heroes fail their rolls, they can’t roll again</p><p>for another hour. This is highly unlikely, but</p><p>you never know.</p><p></p><p>(Not to pick on a certain part of the text, this is just one of many examples)</p><p></p><p>Also sorta in-line with this, I think the module is a bit too heavy on the scripted location and event descriptions. That sort of stuff can be easily made up on the fly; what I tend to look for are the things that I want in my campaign, but take up a lot of time to think of and balance. Examples include: monster tactics, NPC/group motivations and conflicts, dynamic events that occur while the PCs are adventuring, alternate adventure paths (so there's not simply one railroad to get to the end), and most importantly....maps and stat blocks.</p><p></p><p>I do think your adventure is great for new RPGers though. If you make more of them, please continue the thread =)</p></blockquote><p></p>
[QUOTE="knightofround, post: 4482896, member: 27884"] Nice, I'm an EQ fan as well. =) Although I thought it was amusing you used EQ1 photos instead of EQ2. =P The module as written is rather railroad-y. However, after thinking about it I think this is good thing for a module intended for new RPGers. But if you want your future modules to have broader appeal, you might want to starting thinking about pieces of your module as "interesting sites" (Gahh I don't want to say "points of light") rather than a straightjacket story chain where you go from A to B to C. Another thing to remember is that brevity is the soul of wit. There's a lot of un-necessary sentence fragments in there, such as: It shouldn’t happen, but if the heroes fail their rolls, they can’t roll again for another hour. This is highly unlikely, but you never know. (Not to pick on a certain part of the text, this is just one of many examples) Also sorta in-line with this, I think the module is a bit too heavy on the scripted location and event descriptions. That sort of stuff can be easily made up on the fly; what I tend to look for are the things that I want in my campaign, but take up a lot of time to think of and balance. Examples include: monster tactics, NPC/group motivations and conflicts, dynamic events that occur while the PCs are adventuring, alternate adventure paths (so there's not simply one railroad to get to the end), and most importantly....maps and stat blocks. I do think your adventure is great for new RPGers though. If you make more of them, please continue the thread =) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
EverQuest d20 starter module
Top