Everquest the rpg (tradeskills ponderings)

first off I wasn't trying to veil my insults.

I noticed. I was trying to be diplomatic though.

Second you did try and say what the game should and should not have:

What part of the word suggest don't you understand? It's my opinion, I'm not trying to enforce anything.

Sorry but my attack was not meant to be offensive just show you that your opinion and mine were different.

An attack is by default offensive. Common sense shows that opinions vary, one does not need to attack someone to point that out.

Now I understand why you are offended by my posts ..it is that ..maybe I do like the way they do the tradeskills and enjoy making things myself and you are offended by the time it takes away from your leveling.

Nice. Now, because I don't like the needlessly complex and at the same pardoxial time stupidly simplistic and unrealistic method the game uses I'm a powergamer who is only concerned about leveling. Bleh.

In all my time playing I have a whopping one character who broke 50. I spent most of my time goofing off, and still do. Leveling doesn't really matter to me except in that it's a door to doing other fun things.

I'm not offended by your posts because I'm a powergamer - I'm not a powergamer, to start with. I'm offended because basicly everything I've posted has resulted in you either laughing at me, mocking me, or questioning if I have played the game. I try to respond to your question about if I had played the game, and you mock me for THAT. There is, I have decided, no answer I can give that will NOT result in angering, so I have decided to stop trying to not anger you.

I started this thread to get opinions on what people think EQrpg designers are going to do (since the Gmg is not due out till December),

Since no one really knows, I was just trying to offer suggestions on how I think it will be done. Which seems to be what you were asking for... and yet you insult me. Strange.

not to get your opinion that just because you have played forever and have all tradeskills to 200, that it should be the way YOU percieve tradeskills should be done.

WHY do you continue to bring this up? YOU ASKED ME if I had played EQ. I ANSWERED YOU. I do not lord my opinions around because I have played EQ. My opinions have no more weight than anyone elses, and I have never, never tried to claim otherwise.

I understand the logic that Verant used when designing EQ, and for what they were trying to design, I conceed that it is probably the best alternative for a game of that nature. I was simply suggesting that one need not try to carry every facet of the game over in exactly the same fashion, since the Pen and Paper game is a very different animal, with very different concerns, than the online game.
 

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Lol dude it is ok.

I was really thinking that it is bad thing that we have to wait till December to get the Eq GMG. It is too bad that something as important as tradeskills to be left "up in the air". I think a lot of people who play the 3E then come to this game and have never played the online version, will ask "how do you make magic items". That is why tradeskills are so important BECAUSE they are what EQ uses to make magical items. So if you think in this vein then obviously tradeskills become very important and the availibilty of tradeskill items and the amounts you use become a primary focus for some characters.
 

Actualy, I wouldn't be surprised if there were a lot of things in EQ that were crafted through other means... After all, it's still impossible for a player to craft 95% of the stuff in EQ. Magic items that is. esp "talisman" type items... Manastones (old example), any of the assorted "one charge" totems, etc. Not to mention almost any proccing weapon, much in the way of items with built in charges of any form, etc.

For all we know, the DMG might introduce means that resemble standard DnD crafting.
 

Tsyr, Belares - glad to see you worked it out.

As for me, the skill system in the online EQ was a bit off-putting. It was the lack of return on investment to me that made it frustrating. For the time and money I put into it, I always never seemed to get anywhere. I have my eye on the Pen and Paper game, and maybe figure that it would make a quite richly detailed world for a d20 game in.
 


Thanks for the support Henry, i sometimes get frustrated on these boards and say things I should not.

The thing about tradeskills at this time, is that you have to guess how tradeskills are done. I know what the book says and that is fine, but what can I make, and at what skill (DC check) can I make it??

I have a level 6 Wizard and he has decided to be a Tailor(favorite skill in EQO, but the toughest to raise too) and a Jewelcrafter(as I think this will be a skill used quite often to make Magic items). My tailoring skill is at 9 ranks(+16 total) and jewelcraft is at 8 ranks(+15 total). Which means now what can I make and can I get some enchanted silver bars?? LOL

Which now leads me to another tradeskill question. We have a Shaman in a game I run and in the EQO game you have to be level 25 before you can start Alchemy (which would equate to like level 12 or 13 in EQrpg), so WHEN can a Shaman start alchemy? At I think 8th or 12th level they get Alchemy mastery which gives +8 compentence bonus to Alchemy tradeskill. I ruled that it will depend on what potion you want to make and I am using the potion list (with components and trivials) from EQtraders website, so like a potion of Lesser Rejuvenation (just an example) has a DC 17 and you must have 5 ranks in Tradeskill:Alchemy as a prerequiste.

I just think again that this needs to be addressed. What do you all think about what they may do as far as making magical items, period? Think of it this way, as of right now the only way to make a potion is Alchemy and it is Shaman only skill.
 
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