Everquest to DnD Spell Coversions Need Critiquing

Angel Tarragon

Dawn Dragon
Bravery
Abjuration
Level: Clr 3rd, Pal 4th
Components: V, DF
Casting Time: 1 action
Range: Close (25 ft. + 5 ft./2 levels)
Target: 1 creature
Duration: 20 minutes/level
Saving Throw: Will negates (harmless)
Spell Resistance: Yes (harmless)

This spell grants it target a +2 divine bonus to AC and 24 temporary hit points.

Courage
Abjuration
Level: Clr 1st, Pal 1st
Components: V, DF
Casting Time: 1 action
Range: Close (25 ft. + 5 ft./2 levels)
Target: 1 creature
Duration: 10 minutes/level
Saving Throw: Will negates (harmless)
Spell Resistance: Yes (harmless)

This spell grants it target a +1 divine bonus to AC and 3 temporary hit points.

Ignite Bones
Necromancy
Level: Clr 6th
Components: V, S
Casting Time: 1 full round
Range: Medium (100 ft. + 10 ft./level)
Target: 1 creature
Duration: See text
Saving Throw: See text
Spell Resistance: Yes

This bizarre spell sends the scorching fires of the abyss coursing through the targets flesh, transforming her for 2 rounds into a skeletal form of herself and deals 1d6 points of damage per caster level (maximum 15d6), with a Fortitude save for half. If the Fortitude save fails, the target is also dazed (a dazed creature is unable to act normally and cannot cast spells in its next turn). There is no save to resist the transformation into a skeleton, although spell resistance does apply. While the target is in this skeletal form, it can be affected by spells or other effects to which undead creatures are normally susceptible.

Chill Bones
Necromancy
Level: Clr 8th
Components: V, S
Casting Time: 1 full round
Range: Medium (100 ft. + 10 ft./level)
Target: One creature
Duration: See text
Saving Throw: See text
Spell Resistance: Yes

As ignite bones, except this spell sends a chill of Undeath through the targets bones transforming her for 1d4 rounds into a skeletal form and deals 1d6 points of damage per caster level (maximum 20d6), with a successful Fortitude save halving the damage. If the fortitude save fails, the target is also stunned for one round (stunned creatures cannot act and loses their Dexterity bonus to AC, anyone attacking a stunned creature gains a +2 to hit).

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How do you think these turned out?
 
Last edited:

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IcyCool

First Post
Frukathka said:
Ignite Bones
Necromancy
Level: Clr 6th
Components: V, S
Casting Time: 1 full round
Range: Medium (100 ft. + 10 ft./level)
Target: 1 creature
Duration: See text
Saving Throw: See text
Spell Resistance: Yes

This bizarre spell sends the scorching fires of the abyss coursing through the targets flesh, transforming her for 2 rounds into a skeletal form of herself and deals 1d6 points of damage per caster level (maximum 15d6), with a Fortitude save for half. If the Fortitude save fails, the target is also interrupted (an interrupted creature loses one action and cannot cast spells in its next turn). There is no save to resist the transformation into a skeleton, although spell resistance does apply. While the target is in this skeletal form, it can be affected by spells or other effects to which undead creatures are normally susceptible.

They look ok, but you should substitute "interrupted" with "stunned for one round" in the spell above.
 




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