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Everyday Heroes, The Rebirth Of d20 Modern: An Interview
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<blockquote data-quote="Greg K" data-source="post: 8556682" data-attributes="member: 5038"><p>I didn't think the original was that bad, but I did have some issues with it. It has been a while since I looked at the rules as I switched to Savage Worlds when the best d20M third parties made an exodus to that system, but these are the issues that I recall having with d20M:</p><p></p><p>1. Not explaining the rationale for the d20M multiclassing rules in the core rule book. They appeared in a supplement published by The Game Mechanics, a third party company started by the creators of d20M</p><p>2. Escalating Hit Points: Wound/Vitality would have been better.</p><p>3. The Tough Hero tree abilities were kind of meh</p><p>4. Martial Arts/styes: Fixed by Blood and Fists (RPGObjects) which expands upon the Combat Martial Arts and Defensive Martial Arts Feats by having them as pre-requisites for martial arts stye feats based on real world styles that open up maneuvers and special abilities associated with a given style. it also added new advanced classes (e.g. Martial Arts Master, Contemplative Master, Bar Room Brawler), and rules for Ki and Pressure Points.</p><p>5. FX Magic Rules: Fixed by replacing the official magic rules with Elements of Magic: Mythic Earth (EN Publishing)</p><p>6. FX Psionic Rules: Fixed by replacing the official rules with Psychic's Handbook (Green Ronin)</p><p>7. I seem to recall a problem with autofire rules</p><p>8. Several of the official supplements-- especially, d20 Past</p></blockquote><p></p>
[QUOTE="Greg K, post: 8556682, member: 5038"] I didn't think the original was that bad, but I did have some issues with it. It has been a while since I looked at the rules as I switched to Savage Worlds when the best d20M third parties made an exodus to that system, but these are the issues that I recall having with d20M: 1. Not explaining the rationale for the d20M multiclassing rules in the core rule book. They appeared in a supplement published by The Game Mechanics, a third party company started by the creators of d20M 2. Escalating Hit Points: Wound/Vitality would have been better. 3. The Tough Hero tree abilities were kind of meh 4. Martial Arts/styes: Fixed by Blood and Fists (RPGObjects) which expands upon the Combat Martial Arts and Defensive Martial Arts Feats by having them as pre-requisites for martial arts stye feats based on real world styles that open up maneuvers and special abilities associated with a given style. it also added new advanced classes (e.g. Martial Arts Master, Contemplative Master, Bar Room Brawler), and rules for Ki and Pressure Points. 5. FX Magic Rules: Fixed by replacing the official magic rules with Elements of Magic: Mythic Earth (EN Publishing) 6. FX Psionic Rules: Fixed by replacing the official rules with Psychic's Handbook (Green Ronin) 7. I seem to recall a problem with autofire rules 8. Several of the official supplements-- especially, d20 Past [/QUOTE]
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