Everyday Heroes, The Rebirth Of d20 Modern: An Interview

d20 Modern is coming back under a new title with a new system. The first teaser information caused a nice bit of interest leading to this interview with Dave Scott of Evil Genius Productions. In this, he shares some more details for the upcoming Kickstarter and book.

d20 Modern is coming back under a new title with a new system. The first teaser information caused a nice bit of interest leading to this interview with Dave Scott of Evil Genius Productions. In this, he shares some more details for the upcoming Kickstarter and book.

EGP Poster w copy.PNG

EGG EMBRY (EGG): This is an exciting concept to bring back to tabletop and I’m eager to talk with you about it. What are you bringing to crowdfunding?
DAVE SCOTT (DAVE)
: We’re refreshing d20 Modern by updating it to the 5e system. We brought a few of the original team back to help us with this refresh.

EGG: What will the name of this project be?
DAVE
: The project is called “Everyday Heroes™.” We picked that name because we wanted to distinguish it from the super hero genre. This game is about the John McClanes (Die Hard), the John Rambos (First Blood), even the Snake Plisskens (Escape from New York). It’s about the heroes that look like you and me, but are capable of extraordinary things.

EGG: Are you planning a core rulebook? What about a monster manual or a campaign setting?
DAVE
: The initial release will include a core rulebook. We’re also planning a few expansions. One will be focused on weapons, another on master villains. We also want to do an expansion focused on our military – the real everyday heroes.

EGG: This project brings the modern world to 5e. What inspired that?
DAVE
: I have always loved modern RPGs – Top Secret, Champions, James Bond, and Spycraft. These were the games I played when I was a kid. Some people wanted to play in a fantasy setting, but I always wanted to recreate my favorite action movies.

D Todd Scott.JPG
Jeff Grubb.jpg

Dave Scott (left) and Jeff Grub (right)​

EGG: Who is working on this project?
DAVE
: We’ve assembled an amazing team of designers, some well-known and some new to the industry. On the “well-known” side, we have Jeff Grubb. He was not only one of the original designers of the game, but also known for some of the most iconic games in the field. On the other side, we have Chris Ramsley. I fell in love with their work on Dungeon Master’s Guild where I discovered them. All Chris’ was rated 5 stars.

EGG: What makes this the right time to bring this classic to a new edition?
DAVE
: Given that this is the 20th anniversary of d20 Modern, we felt like this was the right time to do this project. As I started to do my homework, I was blown away by how many people are still running the d20 Modern system – holding it together with gum and tape.

Character Profile_The Brute.png


EGG: I’m glad you’re bring them a new version to play. There have been other modern 5e projects such as Ultramodern5 REDUX or the cyberpunk GeneFunk 2090. Not to denigrate those projects, but what separates your version from those?
DAVE
: I would classify both of those games as being a future or science fiction setting. Everyday Heroes is rooted in today’s world. When we first launched the game, we promised each other that the most advanced technology in the game will be a smart phone. This game pays homage to all of the great action films of the 80s, 90s, 00’s, and today.

EGG: That’s a fair call out. You’re still in early days on this project, yes? What sort of stretch goals are you considering for this campaign?
DAVE
: We’re planning to go above and beyond the typical stretch goals such as new classes or special edition covers. We’ll have those, but we have some exciting stretch goals in mind. I can’t announce anything yet, but stay tuned.
Commando 2.jpg

EGG: Beyond d20 Modern, what else are you working on?
DAVE
: We see d20 Modern as a platform to launch several campaign settings. As far as we’re concerned, we consider the modern era as everything from the 1900’s to the near future. There is a lot of storytelling within that window.

EGG: Thanks for talking to me about this project. Where can fans learn more about your work?
DAVE
: Please visit our website or check out our Kickstarter page.

Everyday Heroes: The Roleplaying Game from Evil Genius Productions
Everyday Heroes is a tabletop roleplaying game for the modern world using officially licensed content from your favorite action films.”

Egg Embry participates in the OneBookShelf Affiliate Program, Noble Knight Games’ Affiliate Program, and is an Amazon Associate. These programs provide advertising fees by linking to DriveThruRPG, Noble Knight Games, and Amazon.
 

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Egg Embry

Egg Embry





Morrus

Well, that was fun
Staff member
"It’s about the heroes that look like you and me..." LOL. Choose better artwork then. Your image of "The Brute" doesn't actually look like a man you might encounter every day.
I read 'looks like you and me' not as 'an exact mirror image of you and me, with the exact same face and clothes, based on a photograph of you' but 'modern day human as opposed to dragonborn, elf, or knight in plate armour'.

YMMV, of course.
 

I read 'looks like you and me' not as 'an exact mirror image of you and me, with the exact same face and clothes, based on a photograph of you' but 'modern day human as opposed to dragonborn, elf, or knight in plate armour'.

YMMV, of course.
Well, then the ad copy should not explicitly say stuff that contradicts the art direction. Last time I checked, "every day people" weren't more muscle bound than Jack Reacher but maybe you run in circles that include professional wrestlers, body builders and other chemically enhanced super-men?
 

Oofta

Legend
Well, then the ad copy should not explicitly say stuff that contradicts the art direction. Last time I checked, "every day people" weren't more muscle bound than Jack Reacher but maybe you run in circles that include professional wrestlers, body builders and other chemically enhanced super-men?
The brute is obviously exaggerated, but the rest look like more or less normal people to me. Even then the brute is a standard archetype that thematically makes sense. Why focus on that one and ignore all the rest of the depictions?
 


TheSword

Legend
I loved the system. Interested to see how it translates. I think there is a lot of mileage in the semi-supernatural Tomb Raider/Uncharted style of modern fantasy.
 

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