Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Everyday Heroes, The Rebirth Of d20 Modern: An Interview
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="sigfried" data-source="post: 8623342" data-attributes="member: 1798"><p>Hey Jd. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> </p><p></p><p>I'm one of the two lead designers on Everyday Heroes. I thought I'd share about the name. You are right that the name and the theme of the game are just a bit at odds with one another. The heroes are not meant to be mundane people, but somewhat larger-than-life characters from films and action stories. We just love the name "Everyday Heroes" because it sounds cool, and emphasizes that they are not people with superpowers, magical abilities, and so forth. You certainly can build a very average sort of hero if you like, but most folks are probably going to want to play someone exceptional in some way. </p><p></p><p>Another way the name can ring true is that game doesn't assume heroes are some kind of professional adventurers or part of a hero team or the like. They have jobs, some exciting, some mundane, and lives. But we presume that the stories people will tell involve some level of action, adventure, and drama and we wanted the game to support a kind of hard realism or a broad action archetype. </p><p> </p><p>But when it comes to art, you have to make choices and you want to pick a theme. We went for a semi-comic book style, partly because that's what d20 modern did. Our art budget is not quite equal to Wizards of the Coast. It's the company's first product after all. But, we think the art is fun and full of character and love the work our artists have done for us. If it's not to your tastes, we understand and that's OK. Like what you like.</p><p></p><p>Evil Genius Games is a new company, so our budget is not enormous, but give us a little time and a little love and see what happens! Considering this company is brand new and the core team is mostly new names, I think we're doing amazing things. Hopefully, it won't be long before we can live up to your standards.</p></blockquote><p></p>
[QUOTE="sigfried, post: 8623342, member: 1798"] Hey Jd. :) I'm one of the two lead designers on Everyday Heroes. I thought I'd share about the name. You are right that the name and the theme of the game are just a bit at odds with one another. The heroes are not meant to be mundane people, but somewhat larger-than-life characters from films and action stories. We just love the name "Everyday Heroes" because it sounds cool, and emphasizes that they are not people with superpowers, magical abilities, and so forth. You certainly can build a very average sort of hero if you like, but most folks are probably going to want to play someone exceptional in some way. Another way the name can ring true is that game doesn't assume heroes are some kind of professional adventurers or part of a hero team or the like. They have jobs, some exciting, some mundane, and lives. But we presume that the stories people will tell involve some level of action, adventure, and drama and we wanted the game to support a kind of hard realism or a broad action archetype. But when it comes to art, you have to make choices and you want to pick a theme. We went for a semi-comic book style, partly because that's what d20 modern did. Our art budget is not quite equal to Wizards of the Coast. It's the company's first product after all. But, we think the art is fun and full of character and love the work our artists have done for us. If it's not to your tastes, we understand and that's OK. Like what you like. Evil Genius Games is a new company, so our budget is not enormous, but give us a little time and a little love and see what happens! Considering this company is brand new and the core team is mostly new names, I think we're doing amazing things. Hopefully, it won't be long before we can live up to your standards. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Everyday Heroes, The Rebirth Of d20 Modern: An Interview
Top