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Everyone's a swordsage; Thoughts on 4E after my first read-through.
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<blockquote data-quote="Moggthegob" data-source="post: 4270339" data-attributes="member: 49515"><p>Today i received my copy of the core rulebooks today as my award from winning a tournament at Gen Con and my first instinct was the above.</p><p></p><p>I was disappointed that all the classes "feel" the same. I miss the differing power curves, as that was something I really liked about DnD. The uniqueness of each class seems to be disappearing and I feel that could potentially limit replay value. It even seems like a very structured point based system.( I know they're popular in some circles, just not mine really. Seriously. You should have seen it when we tried M&M) And they just feel like the swordsage. I didn't particularly like the Tome of Battle and so this development disappointed me a bit.</p><p></p><p>Another bit I disliked was the way skills changed and the amount of randomness involved seems significantly toned down. Call me crazy but the idea of a rogue not necessarily knowing his way around locks as well as he knows traps and devices seems good for character building and well character. That said it does seem to be easier to access, if simply not as in-depth or useful for character building. And ,as a DnD fan, I simply like the loads of random chance involved,even if it isn't always in my favor.</p><p></p><p>And, the I hate that the spiked chain seems to have been limited in its usefulness, with the disappearance of the flail/ spiked chain as a weapon unique from clubs and hammer. And the crit overhaul was also unappreciated by me. Seriously. Why use a Falchion rather than a Greataxe?</p><p></p><p>Finally, and this is a minor quibble that may go away after some use, but I very strongly dislike the layout of the book. It seems unintuitive.</p><p>Also, I would have preferred the chart appearing after every character class. I also would have liked the power appearing their own section after the classes, like the 3.5 book. But, perhaps this is merely a force of habit that only I find annoying. </p><p></p><p> That said, the game looks fun...just not the same fun as I'm used to it seems. I like it, I just don't like it as much as the previous edition, at least at first glance. This weekend my players and I will be giving the keep on the Shadowfell a try this weekend and then make the decision on whether or not to convert our campaign.</p><p></p><p>I was wondering what others first impressions were. And, if after actually reading the rules, you prefer the new system or the old. Or perhaps a mix between the two.</p></blockquote><p></p>
[QUOTE="Moggthegob, post: 4270339, member: 49515"] Today i received my copy of the core rulebooks today as my award from winning a tournament at Gen Con and my first instinct was the above. I was disappointed that all the classes "feel" the same. I miss the differing power curves, as that was something I really liked about DnD. The uniqueness of each class seems to be disappearing and I feel that could potentially limit replay value. It even seems like a very structured point based system.( I know they're popular in some circles, just not mine really. Seriously. You should have seen it when we tried M&M) And they just feel like the swordsage. I didn't particularly like the Tome of Battle and so this development disappointed me a bit. Another bit I disliked was the way skills changed and the amount of randomness involved seems significantly toned down. Call me crazy but the idea of a rogue not necessarily knowing his way around locks as well as he knows traps and devices seems good for character building and well character. That said it does seem to be easier to access, if simply not as in-depth or useful for character building. And ,as a DnD fan, I simply like the loads of random chance involved,even if it isn't always in my favor. And, the I hate that the spiked chain seems to have been limited in its usefulness, with the disappearance of the flail/ spiked chain as a weapon unique from clubs and hammer. And the crit overhaul was also unappreciated by me. Seriously. Why use a Falchion rather than a Greataxe? Finally, and this is a minor quibble that may go away after some use, but I very strongly dislike the layout of the book. It seems unintuitive. Also, I would have preferred the chart appearing after every character class. I also would have liked the power appearing their own section after the classes, like the 3.5 book. But, perhaps this is merely a force of habit that only I find annoying. That said, the game looks fun...just not the same fun as I'm used to it seems. I like it, I just don't like it as much as the previous edition, at least at first glance. This weekend my players and I will be giving the keep on the Shadowfell a try this weekend and then make the decision on whether or not to convert our campaign. I was wondering what others first impressions were. And, if after actually reading the rules, you prefer the new system or the old. Or perhaps a mix between the two. [/QUOTE]
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Everyone's a swordsage; Thoughts on 4E after my first read-through.
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