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Everyone's a swordsage; Thoughts on 4E after my first read-through.
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<blockquote data-quote="Moggthegob" data-source="post: 4273122" data-attributes="member: 49515"><p>Ok...</p><p></p><p>So tonight, ( a full night early), we ran through Keep on the Shadowfell.</p><p>And my group attached ourselves to our normal roles. I played a Human Fighter at first, and the rest of the group consisted of an elven Wizard( he refused to play eladrin out of spite <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":-P" title="Stick out tongue :-P" data-smilie="7"data-shortname=":-P" /> ), Half-elf Cleric, Halfling rogue, and a Dwarven Paladin. We played through the first couple encounters and everyone was clunking along and noticing that they really didn't like the 4e versions of the classes they usually played. We essentially, just converted our most recent 3.5 party into 4th ed counterparts( except since there was no gnome, the wizard, reluctantly, went elf.)</p><p></p><p>Character creation was a breeze, but also a bore. Some of us who are used to pouring through books and cobbling together roleplaying ideas based on how we planned on building and talking found ourselves cut short and with a lack of inspiration. So we borrowed old character personalities. and without stat quirks to back them up roleplaying overall ended up flat.</p><p></p><p>I, for reasons I still cannot place, couldn't stand the new fighter, found myself frustrated and frankly a little silly playing it. </p><p>As I looked around the table, the rogue was bored( he apparently thought he would be the same skill-monkey,combat light team member he was before and was sorely disappointed), the cleric wanted to heal and do buffing, without getting into fights.</p><p></p><p>The wizard was ok, but he missed having an arsenal to fire out of. As he said, "How many times do you expect me to cast the same spell over and over again."</p><p></p><p>The Paladin seemed to be the only one at the table enjoying himself,but even then we all got frustrated at him because his rounds were slower than could be.</p><p></p><p>So we scrapped our characters, and tried again, this time playing against normal type. We continued the adventure as though these were the characters we had been playing all along(only the paladin stayed the same).This time I played a Halfling infernal warlock and I have to admit it was fun. Frankly,it was what I thought the warlock always should have been. But, sadly, the game never really picked up steam. While I found a decent niche to play in, there were still three very unsatisfied players and I have to admit, role-playing wise Warlock really isn't my thing. </p><p></p><p>So while there was a little fun to be had, most of the players went home stressed because A) learning a new system rarely is fun. and B) there was some genuine dislike for the lack of things to do in combat. At will powers, aside, they missed the old power attack, trip, disarm, etc. and there was some confusion regarding damage expression and over sharing one book. C) none of us were really big fans of ToB and so this whole system feeling like that left us feeling like our game was a bit too goofy.</p><p></p><p>So next week, we will be returning to 3.5 as, I swear to you, if my one player doesn't get to do relax at DnD next week he will absolutely go crazy and we can;t have that. Overall, however, it seems I do prefer 3.5. In fact, as things were winding down, one of my players remarked to me " Now that we've played both this and Castles and Crusades, I'm pretty happy with 3.5 being a nice happy medium." And that really seems to be where my group stands as a whole.</p><p></p><p>After a brief hiatus, I will be printing out portions of the book off of my digital copy and we will try again, to see if perhaps scaling down environmental factors it gets better. Hopefully it works out better, but I wouldnt hold my breath.</p></blockquote><p></p>
[QUOTE="Moggthegob, post: 4273122, member: 49515"] Ok... So tonight, ( a full night early), we ran through Keep on the Shadowfell. And my group attached ourselves to our normal roles. I played a Human Fighter at first, and the rest of the group consisted of an elven Wizard( he refused to play eladrin out of spite :-P ), Half-elf Cleric, Halfling rogue, and a Dwarven Paladin. We played through the first couple encounters and everyone was clunking along and noticing that they really didn't like the 4e versions of the classes they usually played. We essentially, just converted our most recent 3.5 party into 4th ed counterparts( except since there was no gnome, the wizard, reluctantly, went elf.) Character creation was a breeze, but also a bore. Some of us who are used to pouring through books and cobbling together roleplaying ideas based on how we planned on building and talking found ourselves cut short and with a lack of inspiration. So we borrowed old character personalities. and without stat quirks to back them up roleplaying overall ended up flat. I, for reasons I still cannot place, couldn't stand the new fighter, found myself frustrated and frankly a little silly playing it. As I looked around the table, the rogue was bored( he apparently thought he would be the same skill-monkey,combat light team member he was before and was sorely disappointed), the cleric wanted to heal and do buffing, without getting into fights. The wizard was ok, but he missed having an arsenal to fire out of. As he said, "How many times do you expect me to cast the same spell over and over again." The Paladin seemed to be the only one at the table enjoying himself,but even then we all got frustrated at him because his rounds were slower than could be. So we scrapped our characters, and tried again, this time playing against normal type. We continued the adventure as though these were the characters we had been playing all along(only the paladin stayed the same).This time I played a Halfling infernal warlock and I have to admit it was fun. Frankly,it was what I thought the warlock always should have been. But, sadly, the game never really picked up steam. While I found a decent niche to play in, there were still three very unsatisfied players and I have to admit, role-playing wise Warlock really isn't my thing. So while there was a little fun to be had, most of the players went home stressed because A) learning a new system rarely is fun. and B) there was some genuine dislike for the lack of things to do in combat. At will powers, aside, they missed the old power attack, trip, disarm, etc. and there was some confusion regarding damage expression and over sharing one book. C) none of us were really big fans of ToB and so this whole system feeling like that left us feeling like our game was a bit too goofy. So next week, we will be returning to 3.5 as, I swear to you, if my one player doesn't get to do relax at DnD next week he will absolutely go crazy and we can;t have that. Overall, however, it seems I do prefer 3.5. In fact, as things were winding down, one of my players remarked to me " Now that we've played both this and Castles and Crusades, I'm pretty happy with 3.5 being a nice happy medium." And that really seems to be where my group stands as a whole. After a brief hiatus, I will be printing out portions of the book off of my digital copy and we will try again, to see if perhaps scaling down environmental factors it gets better. Hopefully it works out better, but I wouldnt hold my breath. [/QUOTE]
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