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Everyone's a swordsage; Thoughts on 4E after my first read-through.
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<blockquote data-quote="Lord Zardoz" data-source="post: 4274876" data-attributes="member: 704"><p>My own first read through has me pretty optimistic about the whole thing. One bit that jumped out was that there are much better tools for the DM to use as a jumping off point for winging things. In particular, the chart for improvising damage on page 42 of the DMG is something that should have existed in that or a similar form a long time ago.</p><p></p><p>Another interesting thing is that for generating a new character, you do not need to look up any numbers based on level progression. There is no Bab, no Saving throws. Anything that could possibly improve with level is always Level / 2. The only thing you really need to look up are the Race power / modifiers, the class powers you want, and your feats. Everything else can be generated more or less from memory.</p><p></p><p>Also of note is that the new PHB is much more 'newb' friendly. The introduction sequence is actually geared towards raw newbie players.</p><p></p><p>Finally, having all the info on critical hits does a great deal to ally one of my biggest concerns. The 3rd edition method had the confirm roll in order to prevent the 'only 20s would hit' problem. It turns out that 'All 20's are Criticals' was not entirely true. The actual rule is 'All 20's are criticals if the resulting attack roll would be enough to hit the target defense. Otherwise its just a guaranteed hit'.</p><p></p><p>I have not really delved too much into the individual classes, but based on what I have seen, I do not expect that the various class powers will seem too similar. While it may be balanced to swap out a Warlocks 1st level At Will power with a Cleric, it does not mean that a Clerics powers will feel too similar to the Warlocks.</p><p></p><p>The real test will be when you start playing it.</p><p></p><p>END COMMUNICATION</p></blockquote><p></p>
[QUOTE="Lord Zardoz, post: 4274876, member: 704"] My own first read through has me pretty optimistic about the whole thing. One bit that jumped out was that there are much better tools for the DM to use as a jumping off point for winging things. In particular, the chart for improvising damage on page 42 of the DMG is something that should have existed in that or a similar form a long time ago. Another interesting thing is that for generating a new character, you do not need to look up any numbers based on level progression. There is no Bab, no Saving throws. Anything that could possibly improve with level is always Level / 2. The only thing you really need to look up are the Race power / modifiers, the class powers you want, and your feats. Everything else can be generated more or less from memory. Also of note is that the new PHB is much more 'newb' friendly. The introduction sequence is actually geared towards raw newbie players. Finally, having all the info on critical hits does a great deal to ally one of my biggest concerns. The 3rd edition method had the confirm roll in order to prevent the 'only 20s would hit' problem. It turns out that 'All 20's are Criticals' was not entirely true. The actual rule is 'All 20's are criticals if the resulting attack roll would be enough to hit the target defense. Otherwise its just a guaranteed hit'. I have not really delved too much into the individual classes, but based on what I have seen, I do not expect that the various class powers will seem too similar. While it may be balanced to swap out a Warlocks 1st level At Will power with a Cleric, it does not mean that a Clerics powers will feel too similar to the Warlocks. The real test will be when you start playing it. END COMMUNICATION [/QUOTE]
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Everyone's a swordsage; Thoughts on 4E after my first read-through.
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