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Everyone's a swordsage; Thoughts on 4E after my first read-through.
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<blockquote data-quote="woodelf" data-source="post: 4276182" data-attributes="member: 10201"><p>Well, my preliminary opinion is almost the opposite. That is, D&D3E never felt like "D&D" to me--not from reading the books, and not from playing it, extensively. D&D4E feels a little odd in some ways--warlords, tieflings--but overall, from reading [not likely to play it any time soon], it feels like "D&D" to me. When i have an itch to play "D&D", D&D3E can't scratch it. I tried. But i suspect D&D4E could. </p><p></p><p>Not sure i can put a finger on it, but i'll try. I know it's not specific classes or races--we always played with lots of unofficial classes, and weird races, Back In The Day(TM)--because Arcana Unearthed can scratch my D&D itch just fine. I think part of it is the level of complexity. I think complexity is part of it--D&D3E was just too damn complex, D&D4E seems a bit more straightforward, for the most part. Though i fear actual play will prove me wrong on this point (not that it's not simpler than D&D3E, but that it's not simple enough for what i think of as "D&D"). The fact that the classes seem a bit more monolithic may be part of it--the "take a level here, a couple levels there" approach to multiclassing in D&D3E is great in many ways, but definitely changes the feel from any previous edition of D&D--in all previous editions, you picked a thing (even if that thing was a multiclass option), and that's what you were for the entire character's career (well, barring dual-classed characters, but the penalties were so severe that i think i saw one person do it, once--by taking only one level in a class before switching). To me, D&D4E has restored that feel, while still giving you a lot more flexibility in the details of what exactly you can do. </p><p></p><p>OK, i'm all out. So, not a very compelling argument, i admit. But, i can still toss out my general impression: reading D&D4E makes me wax nostalgic for D&D. It feels like someone built a "better D&D", for some value of 'better' (that i'm not sure i agree with--*really* miss having a skillmonkey class). Reading D&D3E never made me think "this game is D&D"--it always felt like someone took lots of bits and pieces of D&D, and built a new, different, game out of them.</p></blockquote><p></p>
[QUOTE="woodelf, post: 4276182, member: 10201"] Well, my preliminary opinion is almost the opposite. That is, D&D3E never felt like "D&D" to me--not from reading the books, and not from playing it, extensively. D&D4E feels a little odd in some ways--warlords, tieflings--but overall, from reading [not likely to play it any time soon], it feels like "D&D" to me. When i have an itch to play "D&D", D&D3E can't scratch it. I tried. But i suspect D&D4E could. Not sure i can put a finger on it, but i'll try. I know it's not specific classes or races--we always played with lots of unofficial classes, and weird races, Back In The Day(TM)--because Arcana Unearthed can scratch my D&D itch just fine. I think part of it is the level of complexity. I think complexity is part of it--D&D3E was just too damn complex, D&D4E seems a bit more straightforward, for the most part. Though i fear actual play will prove me wrong on this point (not that it's not simpler than D&D3E, but that it's not simple enough for what i think of as "D&D"). The fact that the classes seem a bit more monolithic may be part of it--the "take a level here, a couple levels there" approach to multiclassing in D&D3E is great in many ways, but definitely changes the feel from any previous edition of D&D--in all previous editions, you picked a thing (even if that thing was a multiclass option), and that's what you were for the entire character's career (well, barring dual-classed characters, but the penalties were so severe that i think i saw one person do it, once--by taking only one level in a class before switching). To me, D&D4E has restored that feel, while still giving you a lot more flexibility in the details of what exactly you can do. OK, i'm all out. So, not a very compelling argument, i admit. But, i can still toss out my general impression: reading D&D4E makes me wax nostalgic for D&D. It feels like someone built a "better D&D", for some value of 'better' (that i'm not sure i agree with--*really* miss having a skillmonkey class). Reading D&D3E never made me think "this game is D&D"--it always felt like someone took lots of bits and pieces of D&D, and built a new, different, game out of them. [/QUOTE]
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Everyone's a swordsage; Thoughts on 4E after my first read-through.
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