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Everything We Know About The Ravenloft Book
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<blockquote data-quote="Remathilis" data-source="post: 8208893" data-attributes="member: 7635"><p>Ravenloft needed an overhaul. I say that as a fan. There are a lot of domains that felt the only interesting elements about them was the darklord and the domain itself was just generic Hammer-horror land or hyper-specific to the lord so that you could do nothing but confront them for conflict. Even when the setting was turned into a more connected world, it rarely felt like a "real" world, traveling across the domains often still felt artificial. For example, Darkon (a realm with demographics and attitudes of a typical D&D world) was buttressed next to a realm that rejected magic exists and another that views magic and non-humans as evil spirits. Like, how are these nations supposed to have trade relations? As another example, you could travel though three domains and the moon would change in number, phase and appearance in each of them. Not to mention the giant gaping country-sized hole in the center of the continent. </p><p></p><p>I'd say I'm disappointed in the breakup of the core, but in further reflection I'm happier that (if my hunch is correct and the plane of shadow will be used to get from domain to domain) it opens up a lot more of options for traveling. You can't always get to Mordent from Dementieu. A Vistani caravan can get you to Souragne. The Sea of Sorrows is still mentioned to be a thing, in sure you can use boats for travel. And I fully assume there will be domain shared elements (for example, the Church of Ezra makes a great shared resource across domains without calling on interloper or historical deities like Bane and Osiris). The Keepers of the Feather are already discussed as one such group.</p><p></p><p>Personally, I'm kinda excited to see where they go with this. The last revision to Ravenloft was in the 90s (with Arthaus mostly piggybacking on it) and a lot has changed in terms of fantasy, horror, and RPGs. If there is something I don't like; I have Domains of Dread on my bookshelf to add or fix it. I feel they will keep the spirit of the setting and aren't going to mess up the good parts, but there is a lot of cruft that could be redone better.</p></blockquote><p></p>
[QUOTE="Remathilis, post: 8208893, member: 7635"] Ravenloft needed an overhaul. I say that as a fan. There are a lot of domains that felt the only interesting elements about them was the darklord and the domain itself was just generic Hammer-horror land or hyper-specific to the lord so that you could do nothing but confront them for conflict. Even when the setting was turned into a more connected world, it rarely felt like a "real" world, traveling across the domains often still felt artificial. For example, Darkon (a realm with demographics and attitudes of a typical D&D world) was buttressed next to a realm that rejected magic exists and another that views magic and non-humans as evil spirits. Like, how are these nations supposed to have trade relations? As another example, you could travel though three domains and the moon would change in number, phase and appearance in each of them. Not to mention the giant gaping country-sized hole in the center of the continent. I'd say I'm disappointed in the breakup of the core, but in further reflection I'm happier that (if my hunch is correct and the plane of shadow will be used to get from domain to domain) it opens up a lot more of options for traveling. You can't always get to Mordent from Dementieu. A Vistani caravan can get you to Souragne. The Sea of Sorrows is still mentioned to be a thing, in sure you can use boats for travel. And I fully assume there will be domain shared elements (for example, the Church of Ezra makes a great shared resource across domains without calling on interloper or historical deities like Bane and Osiris). The Keepers of the Feather are already discussed as one such group. Personally, I'm kinda excited to see where they go with this. The last revision to Ravenloft was in the 90s (with Arthaus mostly piggybacking on it) and a lot has changed in terms of fantasy, horror, and RPGs. If there is something I don't like; I have Domains of Dread on my bookshelf to add or fix it. I feel they will keep the spirit of the setting and aren't going to mess up the good parts, but there is a lot of cruft that could be redone better. [/QUOTE]
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