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D&D 5E Everything We Know About The Ravenloft Book

Here is a list of everything we know so far about the upcoming Van Richten's Guide to Ravenloft.

rav_art.jpg

Art by Paul Scott Canavan​
  • May 18th, 256 pages
  • 30 domains (with 30 villainous darklords)
  • Barovia (Strahd), Dementlieu (twisted fairly tales), Lamordia (flesh golem), Falkovnia (zombies), Kalakeri (Indian folklore, dark rainforests), Valachan (hunting PCs for sport), Lamordia (mad science)
  • NPCs include Esmerelda de’Avenir, Weathermay-Foxgrove twins, traveling detective Alanik Ray.
  • Large section on setting safe boundaries.
  • Dark Gifts are character traits with a cost.
  • College of Spirits (bard storytellers who manipulate spirits of folklore) and Undead Patron (warlock) subclasses.
  • Dhampir, Reborn, and Hexblood lineages.
  • Cultural consultants used.
  • Fresh take on Vistani.
  • 40 pages of monsters. Also nautical monsters in Sea of Sorrows.
  • 20 page adventure called The House of Lament - haunted house, spirits, seances.




 
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Russ Morrissey

Russ Morrissey




Retreater

Legend
I have good memories with the campaign setting back in the 2e era and have used it already in a 5e game.
As I've stated in previous threads, I don't like the idea of creating monstrous PCs like half-vampires and such (especially in Ravenloft), as I feel it dilutes the horror of the setting. So more than likely, I won't allow any of the PC options and would use this only as a campaign guide - and it will be interesting to see if it offers anything beyond what the 2e boxed set does.
 

Lefi2017

Explorer
hope it is acually a dreaded place where nothing good exist but yeah f****** hype this is what I was waiting for the last books did not really gram me that much as a Dm but now we are talking dark gifts and cost I really want more dark and twisted stuff
 










Lefi2017

Explorer
Curse of Strahd was my introduction into DnD 5e and Dnd, in general, I fell in love with Ravenloft back then this is one of the coolest things I can imagine. The Adventure might not be needed but I welcome it for more setting material and Dark gifts I want to offer players to gain power by falling to darkness but in doing so fail to achieve a truly good ending the tools of evil can never be truly used for good power is corruption and corruption is power.
 



Scribe

Hero
  • May 18th, 256 pages
  • 30 domains (with 30 villainous darklords)
  • Barovia (Strahd), Dementlieu (twisted fairly tales), Lamordia (flesh golem), Falkovnia (zombies), Kalakeri (Indian folklore, dark rainforests), Valachan (hunting PCs for sport), Lamordia (mad science)
  • NPCs include Esmerelda de’Avenir, Weathermay-Foxgrove twins, traveling detective Alanik Ray.
  • Large section on setting safe boundaries.
  • Dark Gifts are character traits with a cost.
  • College of Spirits (bard storytellers who manipulate spirits of folklore) and Undead Patron (warlock) subclasses.
  • Dhampir, Reborn, and Hexblood lineages.
  • Cultural consultants used.
  • Fresh take on Vistani.
  • 40 pages of monsters. Also nautical monsters in Sea of Sorrows.
  • 20 page adventure called The House of Lament - haunted house, spirits, seances.

I like a lot of this. Quite a bit.

I will be interested in seeing if the feedback from the UA will be applied in any way. Seems like a pretty short lead time?
 


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