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Everything We Know About The Ravenloft Book
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<blockquote data-quote="Guest&nbsp; 85555" data-source="post: 8208914"><p>I think this is all quite subjective. I hear these complaints plenty, so you are not alone. But I have to say, aside from the moon issue (which I did think was a problem that needed fixing it a better explanation), I always loved that:</p><p></p><p>1) the world felt stitched together and each domain had wildly different realities that reflected their dark lord</p><p></p><p>2) that it wasn’t intended to be a super realistic setting when it comes to geopolitics (it very much felt like classic horror movies brought to life, with not much worry about stuff like trade relations)</p><p></p><p>3) the more later attempts to fix the previous two, just made the setting less exciting, dreamy and surreal to me</p><p></p><p>4) Ravenloft domains were usually pretty rough sketches as presented in the boxed sets. This was either a feature or bug depending on your view. I liked it because it was fairly light (didn’t require the lore burrowing of forgotten realms) but left plenty of space for the GM to invent. You see this clearly if you read the boxed set entries for Forlorn and Karrakass but then look at Castles Forlirn and Feast of Goblyns: I used those as blueprints for fleshing out domains that were an idea with one or two key settlements listed. That is one of the things that made them fun: asking yourself what this domain looks like at the ground level</p><p></p><p>obviously all that didn’t work for everyone. But I loved it as written and had multiple lengthy campaigns using it that way. There is a bride of Frankenstein charm to Ravenloft IMO that is fun, horrifying, melodramatic and campy (and kind of weird). It is that strangeness that made it stand out to</p></blockquote><p></p>
[QUOTE="Guest 85555, post: 8208914"] I think this is all quite subjective. I hear these complaints plenty, so you are not alone. But I have to say, aside from the moon issue (which I did think was a problem that needed fixing it a better explanation), I always loved that: 1) the world felt stitched together and each domain had wildly different realities that reflected their dark lord 2) that it wasn’t intended to be a super realistic setting when it comes to geopolitics (it very much felt like classic horror movies brought to life, with not much worry about stuff like trade relations) 3) the more later attempts to fix the previous two, just made the setting less exciting, dreamy and surreal to me 4) Ravenloft domains were usually pretty rough sketches as presented in the boxed sets. This was either a feature or bug depending on your view. I liked it because it was fairly light (didn’t require the lore burrowing of forgotten realms) but left plenty of space for the GM to invent. You see this clearly if you read the boxed set entries for Forlorn and Karrakass but then look at Castles Forlirn and Feast of Goblyns: I used those as blueprints for fleshing out domains that were an idea with one or two key settlements listed. That is one of the things that made them fun: asking yourself what this domain looks like at the ground level obviously all that didn’t work for everyone. But I loved it as written and had multiple lengthy campaigns using it that way. There is a bride of Frankenstein charm to Ravenloft IMO that is fun, horrifying, melodramatic and campy (and kind of weird). It is that strangeness that made it stand out to [/QUOTE]
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