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Everything We Know About The Ravenloft Book
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<blockquote data-quote="Guest&nbsp; 85555" data-source="post: 8209262"><p>And to be clear, the core was always evolving. Even if you threw out the whole meta plot of the grand conjunction (one complaint I would have of 90s Ravenloft and 90s D&D in general is too much meta plot), the idea that the domains are constantly changing and evolving is baked into the setting (and some domain lords in the core setting in the Black Box are described as having come to power by killing the prior domain lord). So I don't think it needs to be frozen in time. I do think if you loved the material in the black box, you are going to have a different reaction to changes though than if you disliked the material in the black box or had strong criticisms of it (I thought it was exceptionally well done but then I am definitely not the target audience). </p><p></p><p>I do think some amount of agency is important. Ravenloft already gave the GM a lot of power via the mists. And it was easy to overuse that power. One thing I had to learn was players didn't want what the GM just put in front of them (something the mists very much enable you to do). And also, isolation, imprisonment, loss of control, these are not meaningful if you don't have freedom, company and control in the first place to be lost.</p></blockquote><p></p>
[QUOTE="Guest 85555, post: 8209262"] And to be clear, the core was always evolving. Even if you threw out the whole meta plot of the grand conjunction (one complaint I would have of 90s Ravenloft and 90s D&D in general is too much meta plot), the idea that the domains are constantly changing and evolving is baked into the setting (and some domain lords in the core setting in the Black Box are described as having come to power by killing the prior domain lord). So I don't think it needs to be frozen in time. I do think if you loved the material in the black box, you are going to have a different reaction to changes though than if you disliked the material in the black box or had strong criticisms of it (I thought it was exceptionally well done but then I am definitely not the target audience). I do think some amount of agency is important. Ravenloft already gave the GM a lot of power via the mists. And it was easy to overuse that power. One thing I had to learn was players didn't want what the GM just put in front of them (something the mists very much enable you to do). And also, isolation, imprisonment, loss of control, these are not meaningful if you don't have freedom, company and control in the first place to be lost. [/QUOTE]
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