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Everything We Know About The Ravenloft Book
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<blockquote data-quote="Chaosmancer" data-source="post: 8210052" data-attributes="member: 6801228"><p>Bouncing off this, I think this is why I like the "Sea of Mist" idea, but also why I'm confused about the pushback. </p><p></p><p>I know very little about Ravenloft in general, and Curse of Strahd. I did run through part of it with a group, but they decided that "murder people to get Strahd's attention, then murder strahd so we can leave" was their preferred method of engagement. </p><p></p><p>But, part of what I do remember is that there is a lady who Strahd is after as the reincarnation of his beloved, and she wants nothing to do with him. So, if we are in "freely travel the Core" Ravenloft... why doesn't she just run to a different domain? Sure, it will be equally terrible in a lot of ways, but she can escape Strahd. </p><p></p><p>Now, I think the normal answer is "Strahd would prevent this, he controls the Mists" Which is a fine answer... but then... why are the player's free to leave? Why is Van Richten free to leave? Why is anyone free to leave? Why is Strahd bothering with a War if he can just shut down his entire domain to prevent anyone from entering or leaving? </p><p></p><p>And every way I twist on this, Strahd not being able to fully shut it down, Strahd not being able to permanently shut it down, ect, I find myself thinking that, while a different logic, the same end result can be done with a "Sea of Mist". It is difficult to leave, you need special something or others, not everyone can risk it. </p><p></p><p>And there is a second point. Sure, Geopolitics is easier when you have two static neighbors, but islands can also have trade, and what makes that interesting is if you wanted, you could have any two particular sets of domains have a relationship. Maybe a man in the Zombie apocalypse setting is fighting with one arm, because he was in the Most Dangerous Game setting and lost that arm escaping. You can play around with where you think the connections are most interesting. Which seems like a win, especially since it seems like the nature of the Mists isn't actually changing.</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 8210052, member: 6801228"] Bouncing off this, I think this is why I like the "Sea of Mist" idea, but also why I'm confused about the pushback. I know very little about Ravenloft in general, and Curse of Strahd. I did run through part of it with a group, but they decided that "murder people to get Strahd's attention, then murder strahd so we can leave" was their preferred method of engagement. But, part of what I do remember is that there is a lady who Strahd is after as the reincarnation of his beloved, and she wants nothing to do with him. So, if we are in "freely travel the Core" Ravenloft... why doesn't she just run to a different domain? Sure, it will be equally terrible in a lot of ways, but she can escape Strahd. Now, I think the normal answer is "Strahd would prevent this, he controls the Mists" Which is a fine answer... but then... why are the player's free to leave? Why is Van Richten free to leave? Why is anyone free to leave? Why is Strahd bothering with a War if he can just shut down his entire domain to prevent anyone from entering or leaving? And every way I twist on this, Strahd not being able to fully shut it down, Strahd not being able to permanently shut it down, ect, I find myself thinking that, while a different logic, the same end result can be done with a "Sea of Mist". It is difficult to leave, you need special something or others, not everyone can risk it. And there is a second point. Sure, Geopolitics is easier when you have two static neighbors, but islands can also have trade, and what makes that interesting is if you wanted, you could have any two particular sets of domains have a relationship. Maybe a man in the Zombie apocalypse setting is fighting with one arm, because he was in the Most Dangerous Game setting and lost that arm escaping. You can play around with where you think the connections are most interesting. Which seems like a win, especially since it seems like the nature of the Mists isn't actually changing. [/QUOTE]
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